{"content":"\n \n \n <\/a>\n <\/div>\n \n \n chong601<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 388 posts\n <\/a>\n <\/div>\n\n \n ed November 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n chong601<\/a>\n\n \n 2015-01-25T09:02:17+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I have played opsu since the 1st version till the latest version and i just can say that this game is (almost) flawless in performance and stability apart from Bezier sliders which screws the play and the non-default skin which distracts a lot xDHowever, since my workplace is mostly Linux based OS, i found that opsu! never runs above 61FPS even if the limiter is set above of 60 FPS (vsync)On Windows, it works fine on high fps (can reach up to 240 FPS).The Ubuntu I am using is Ubuntu 14.10 and using JDK (not JRE) 8u25 (kind of lazy to install JRE because my workplace is mostly developing software using Java and JDK usually includes the Java runtime as well)Also, I found that if I try to use my skin, the comboburst sometimes pops up an extremely stretched slider ball which is weird (also happens occasionally with no custom skin) but i can't properly reproduce it (too random)<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n euphyy_old<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 68 posts\n <\/a>\n <\/div>\n\n \n ed July 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n euphyy_old<\/a>\n\n \n 2015-01-25T18:22:29+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n chong601 wrote:<\/h4><\/blockquote>I actually noticed the comboburst problem too shortly after I posted the release, and quickly made a re-release after this fix<\/a>. You probably have the original version of 0.4.0, so just re- it to fix the problem. Sorry about that!I don't really know what I can do about the FPS issue, since I'm pretty inexperienced with the low-level graphics stuff. x_x<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n FieryLight<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 217 posts\n <\/a>\n <\/div>\n\n \n ed January 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n FieryLight<\/a>\n\n \n 2015-01-25T22:02:26+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Hey, do you think you can turn this into a better-than-osu practising client? It'd be great if we could have additional settings in the \"Mods\" section to change:- Final overall AR (even if using HT, DT, EZ or HR, this overrides it)- Final overall Circle Size (even if using EZ or HR, this overrides it)- Speed (more selections than DT (3\/2 speed) and HT (2\/3 speed)I realize that it's probably a lot of work but I think that the ability to change those on the fly for any song would make this a better place to practise than osu itself<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n euphyy_old<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 68 posts\n <\/a>\n <\/div>\n\n \n ed July 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n euphyy_old<\/a>\n\n \n 2015-01-26T22:48:17+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n FieryLight wrote:<\/h4><\/blockquote>Fixed difficulty settings (CS, AR, OD, HP) are already implemented. You can go into the options menu and change them in the \"Custom\" section. The mechanics are still off from osu!, though, so don't expect too much. I tried playing around with the Beads Project for MP3 decoding (which LudziE12 used for josu!), since it can decode in real-time and is generally a very versatile music player (ex. it can handle speed changes, etc.), but I just couldn't get it to work at all -- it won't even run inside of a JAR (#1 reason why I dropped the approach), doesn't give accurate track positions, and can't play OGGs as far as I can tell (I just hear a lot of static). Here's what I did so far, in a separate branch (sorry, no binaries since apparently they don't work): https:\/\/github.com\/itdelatrisu\/opsu\/com ... 92329a29c9<\/a>So unless I have more luck with MP3 decoding in Java, it doesn't look like speed changes (Easy\/Double\/Nightcore, etc.) are going to happen.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n FieryLight<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 217 posts\n <\/a>\n <\/div>\n\n \n ed January 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n FieryLight<\/a>\n\n \n 2015-01-27T05:33:14+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n euphyy wrote:<\/h4>FieryLight wrote:<\/h4><\/blockquote>Fixed difficulty settings (CS, AR, OD, HP) are already implemented. You can go into the options menu and change them in the \"Custom\" section. The mechanics are still off from osu!, though, so don't expect too much. I tried playing around with the Beads Project for MP3 decoding (which LudziE12 used for josu!), since it can decode in real-time and is generally a very versatile music player (ex. it can handle speed changes, etc.), but I just couldn't get it to work at all -- it won't even run inside of a JAR (#1 reason why I dropped the approach), doesn't give accurate track positions, and can't play OGGs as far as I can tell (I just hear a lot of static). Here's what I did so far, in a separate branch (sorry, no binaries since apparently they don't work): https:\/\/github.com\/itdelatrisu\/opsu\/com ... 92329a29c9<\/a>So unless I have more luck with MP3 decoding in Java, it doesn't look like speed changes (Easy\/Double\/Nightcore, etc.) are going to happen.<\/blockquote>Oh, I see.... Well, hopefully you come across something perfect that leads you to it. I wouldn't expect it anytime soon but, still, hopeful And wow, didn't know those options were already in there, I haven't ed this since it's release, I can't wait to try it out EDIT: Hmm, just ed and it doesn't seem to work for me, I tried twice (and waited quite a while) and noticed there was a text file and it said:Mon Jan 26 21:50:41 PST 2015 ERROR:Unable to determine Slick build numberMon Jan 26 21:55:57 PST 2015 ERROR:Unable to determine Slick build number<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n chong601<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 388 posts\n <\/a>\n <\/div>\n\n \n ed November 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n chong601<\/a>\n\n \n 2015-01-27T11:51:46+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n euphyy wrote:<\/h4>I tried playing around with the Beads Project for MP3 decoding (which LudziE12 used for josu!), since it can decode in real-time and is generally a very versatile music player (ex. it can handle speed changes, etc.), but I just couldn't get it to work at all -- it won't even run inside of a JAR (#1 reason why I dropped the approach), doesn't give accurate track positions, and can't play OGGs as far as I can tell (I just hear a lot of static). Here's what I did so far, in a separate branch (sorry, no binaries since apparently they don't work): https:\/\/github.com\/itdelatrisu\/opsu\/com ... 92329a29c9<\/a>So unless I have more luck with MP3 decoding in Java, it doesn't look like speed changes (Easy\/Double\/Nightcore, etc.) are going to happen.<\/blockquote>Have you tried looking up other open-source Java-based MP3 player? Probably you have more luck on that (but you might need to do something with other things like speedup and timing to your preferred accuracy)I am looking through the opsu! source code while working to probably find fix for the 61 FPS issue on 240 fps(and is there any ETA on the other types of sliders? Bezier is definitely<\/strong> unplayable on some old maps xD)<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n euphyy_old<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 68 posts\n <\/a>\n <\/div>\n\n \n ed July 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n euphyy_old<\/a>\n\n \n 2015-01-27T19:52:48+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n FieryLight wrote:<\/h4>EDIT: Hmm, just ed and it doesn't seem to work for me<\/blockquote>I don't know what the problem would be, sorry. That log message is normal (a bug in the game library), and I don't have any other information to go off of. x.xchong601 wrote:<\/h4><\/blockquote>I've searched long and hard for an MP3 library with very basic functionality (streaming, seeking, accurate track position), but still haven't found anything that works. x.x The FPS issue is probably a bug in the Slick2D library (or maybe LWJGL), since I didn't touch any of the internals for that, but maybe you'll find something. xD And like I said before, I don't have much information about the sliders and am usually very busy at school (I'm on break now), so I can't guarantee any work on the sliders unless someone decides to help.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Wiek<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 10 posts\n <\/a>\n <\/div>\n\n \n ed April 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Wiek<\/a>\n\n \n 2015-01-27T20:07:39+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n euphyy wrote:<\/h4>FieryLight wrote:<\/h4>EDIT: Hmm, just ed and it doesn't seem to work for me<\/blockquote>I don't know what the problem would be, sorry. That log message is normal (a bug in the game library), and I don't have any other information to go off of. x.xchong601 wrote:<\/h4><\/blockquote>I've searched long and hard for an MP3 library with very basic functionality (streaming, seeking, accurate track position), but still haven't found anything that works. x.x The FPS issue is probably a bug in the Slick2D library (or maybe LWJGL), since I didn't touch any of the internals for that, but maybe you'll find something. xD And like I said before, I don't have much information about the sliders and am usually very busy at school (I'm on break now), so I can't guarantee any work on the sliders unless someone decides to help.<\/blockquote>I'm working now on my major game with my team, but when i find time (starting 2 weeks winter holidays this weekend) i will help with the sliders and i will try to fix beads library.When i started making josu! I searched for good audio library and only beads has separate pitch and speed settings (in others setting pitch changed speed).I have a question: Is problem with sound and music in linux is fixed? I haven't looked to the repo for some time <\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n chong601<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 388 posts\n <\/a>\n <\/div>\n\n \n ed November 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n chong601<\/a>\n\n \n 2015-01-28T12:09:50+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n LudziE12 wrote:<\/h4>I have a question: Is problem with sound and music in linux is fixed? I haven't looked to the repo for some time <\/blockquote>Afaik, it does work at my workplace Linux Ubuntu (14.10 32-bit, PulseAudio sound system)<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n euphyy_old<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 68 posts\n <\/a>\n <\/div>\n\n \n ed July 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n euphyy_old<\/a>\n\n \n 2015-02-02T08:21:56+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Lots of major updates in the past two weeks, so here's another release!Release: v0.5.0<\/a><\/strong><\/span>A brief overview:Sliders<\/u>: Thanks to fluddokt<\/a>, sliders are now fixed! The old buggy sliders were replaced with two new types: circumscribed circles and linear beziers.<\/li>Score Database<\/u>: Scores are now saved to an SQLite database, so you can view past scores in the song menu much like in osu!.<\/li>Beatmap er<\/u>: There's now a s menu that allows you to search for beatmaps, them, and import them directly through opsu!. The er fetches files and data from Bloodcat, so you can only 4 files at a time (even though there's no actual limitation code-wise).<\/li><\/ol>Some screenshots:<\/span>SPOILER<\/a>(ignore the scores, they're clearly fake )<\/div><\/div><\/span>SPOILER<\/a><\/div><\/div>I'm starting classes again in a few hours, so updates will probably be much slower again (unless anyone wants to help, as usual!). In any case, let me know what you think!<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n 2v5cz