{"content":"\n \n \n <\/a>\n <\/div>\n \n \n akrolsmir<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 606 posts\n <\/a>\n <\/div>\n\n \n ed November 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n akrolsmir<\/a>\n\n \n 2014-06-30T06:11:02+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Pretty amazing work! A lot more polished than I expected for a first release. Some issues that stood out the most!- The cursor looks kinda sloppy, like someone drew a halfhearted circle in MS Paint. Perhaps grab one from an existing skin? - Are hitsounds implemented? It's pretty jarring to play without the instant they provide- The bursts are really distracting -- they look just like approach circles, and stay on the screen for far too long, cluttering it up imoIn of directions to take this project: instead of aiming for feature parity with osu!, perhaps aim to fill in the niches? That is to say, experimental features that the current dev team isn't interested in exploring. For example, a hold slider, or a global approach rate? A good source (well, more like a firehose) of suggestions would be from the Feature Requests forum.Anyways, I'm excited to see where this project goes! Java is near and dear to my heart; I might be interested in contributing when I find the time <\/div>\n <\/div>\n <\/div>\n\n \n \n If you map or mod, try out AIBat kthx.<\/a><\/strong><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n euphyy_old<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 68 posts\n <\/a>\n <\/div>\n\n \n ed July 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n euphyy_old<\/a>\n\n \n 2014-06-30T06:36:33+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Thanks for the !Hardware cursors seemed really buggy in Slick2D when I tried earlier, but I'll give it another shot when I have time.<\/li>I personally never played using hitsounds, so that was at the bottom of my to-do list XD. It's the next thing I'll look at, so I'll hopefully have those implemented soon.<\/li>You can disable the (lighting) bursts in the options, or swap them out with something else in the jar. I'm hoping to eventually skinning (at least partially), but there's no way to override the default resources yet without physically replacing them in the jar (which isn't hard to do, but annoying).<\/li><\/ol>Also, feel free to create issues in the repository; it'll be easier to stay organized that way.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n FieryLight<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 217 posts\n <\/a>\n <\/div>\n\n \n ed January 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n FieryLight<\/a>\n\n \n 2014-06-30T07:12:24+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Hmm, I can't seem to be able to open the .jar at all. Nothing pops up when I try to open it (though the .cfg and .log are created). I don't think it's Java because OsuStreamSpeed.jar works fine for me. Windows 7 here if that matters.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n euphyy_old<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 68 posts\n <\/a>\n <\/div>\n\n \n ed July 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n euphyy_old<\/a>\n\n \n 2014-06-30T07:21:56+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Is there any error message in the log? (This is a total guess, but if you're running Java 6, the supplied jar won't run since it's built using JDK 7.)<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n FieryLight<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 217 posts\n <\/a>\n <\/div>\n\n \n ed January 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n FieryLight<\/a>\n\n \n 2014-06-30T07:25:38+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Version 7 Update 55.My log says:Sun Jun 29 23:28:52 PDT 2014 ERROR:** Uncaught Exception! **Sun Jun 29 23:28:52 PDT 2014 ERROR:For input string: \"8.3\"java.lang.NumberFormatException: For input string: \"8.3\"\tat java.lang.NumberFormatException.forInputString(Unknown Source)\tat java.lang.Integer.parseInt(Unknown Source)\tat java.lang.Byte.parseByte(Unknown Source)\tat java.lang.Byte.parseByte(Unknown Source)\tat itdelatrisu.opsu.OsuParser.parseFile(OsuParser.java:263)\tat itdelatrisu.opsu.OsuParser.parseAllFiles(OsuParser.java:85)\tat itdelatrisu.opsu.Opsu.main(Opsu.java:118)<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n - Marco -<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 7,607 posts\n <\/a>\n <\/div>\n\n \n ed December 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n - Marco -<\/a>\n\n \n 2014-06-30T07:36:20+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Can't open if i pasted on my osu! folder Mon Jun 30 09:35:40 CEST 2014 ERROR:Unable to determine Slick build numberMon Jun 30 09:35:40 CEST 2014 ERROR:Resource not found: icon16.pngjava.lang.RuntimeException: Resource not found: icon16.png\tat org.newdawn.slick.util.ResourceLoader.getResourceAsStream(ResourceLoader.java:69)\tat org.newdawn.slick.AppGameContainer.setIcons(AppGameContainer.java:527)\tat itdelatrisu.opsu.Opsu.main(Opsu.java:115)Mon Jun 30 09:35:40 CEST 2014 ERROR:Error while creating game container.Mon Jun 30 09:35:40 CEST 2014 ERROR:Failed to set the iconorg.newdawn.slick.SlickException: Failed to set the icon\tat org.newdawn.slick.AppGameContainer.setIcons(AppGameContainer.java:530)\tat itdelatrisu.opsu.Opsu.main(Opsu.java:115)<\/pre><\/div>\n <\/div>\n <\/div>\n\n \n \n make osu! more awesome!<\/a> | \u2665\ufe0f<\/span><\/span><\/a> | Need Help?<\/a> | Lazer > Stable<\/a><\/center><\/div><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n euphyy_old<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 68 posts\n <\/a>\n <\/div>\n\n \n ed July 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n euphyy_old<\/a>\n\n \n 2014-06-30T07:42:25+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n @FieryLightAh, okay. x_x That's an error with the parser; seems like someone mapped a floating point value for OverallDifficulty, which is documented as an integer (so osu! either s floats or rounds them... it didn't come up in my ~1000 local maps). I'll push a fix for that soon. For now, if you just want to try the app, change the songs directory in the configuration file and copy a couple of maps into that new location. Sorry for the inconvenience.@marcostudiosHonestly, I'm not sure why that happens--perhaps someone who's worked with Java's class loader can say more about it. All the machines I've tested on seemed to read resources within the jar... maybe you can try extracting all the images (.png and .jpg) from the root of the jar, which is messy but should definitely work.<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by euphyy_old<\/a> 2014-06-30T07:46:59+00:00<\/time>, edited 1 time in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Marcin<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,944 posts\n <\/a>\n <\/div>\n\n \n ed March 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Marcin<\/a>\n\n \n 2014-06-30T07:43:01+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Float was added in v13 version of .osu file.<\/div>\n <\/div>\n <\/div>\n\n \n \n Trying to be productive!Feel free to ask me for help with anything osu!-related.<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n euphyy_old<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 68 posts\n <\/a>\n <\/div>\n\n \n ed July 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n euphyy_old<\/a>\n\n \n 2014-06-30T07:48:25+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Marcin wrote:<\/h4>Float was added in v13 version of .osu file.<\/blockquote>Thanks for the info. That's for all difficulty fields, then?<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Marcin<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,944 posts\n <\/a>\n <\/div>\n\n \n ed March 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Marcin<\/a>\n\n \n 2014-06-30T07:50:34+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Yes, all difficultiy settings<\/div>\n <\/div>\n <\/div>\n\n \n \n Trying to be productive!Feel free to ask me for help with anything osu!-related.<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n euphyy_old<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 68 posts\n <\/a>\n <\/div>\n\n \n ed July 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n f4g4n