{"content":"\n \n \n <\/a>\n <\/div>\n \n \n Ash Marley<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 96 posts\n <\/a>\n <\/div>\n\n \n ed September 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Ash Marley<\/a>\n\n \n 2015-04-01T17:34:37+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n That slider was ridiculous anyway. You shouldn't need to slider break on a sightread because the mapper made an out of place sudden super slowed down slider after a 2000+ combo. WWW minus 1 because of that unnecessary change in velocity. I'm sure many more messed up by that out of the blue slider.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Mismagius<\/a>\n\n \n Beatmap Nominator\n <\/div>\n \n \n \n \n <\/i>\n <\/div>\n <\/a>\n\n \n <\/i>\n <\/div>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 9,340 posts\n <\/a>\n <\/div>\n\n \n ed July 2008<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Mismagius<\/a>\n\n \n 2015-04-01T17:37:30+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Ash Marley wrote:<\/h4>That slider was ridiculous anyway. You shouldn't need to slider break on a sightread because the mapper made an out of place sudden super slowed down slider after a 2000+ combo. WWW minus 1 because of that unnecessary change in velocity. I'm sure many more messed up by that out of the blue slider.<\/blockquote>What do you suggest then? Criticizing and not giving any suggestion that would work better considering the comment from the mapper won't help much.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n Lax_old_1\n <\/span>\n \n \n \n \n <\/div>\n\n \n \n \n \n \n Lax_old_1<\/span>\n\n \n 2015-04-01T17:38:34+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Ash Marley wrote:<\/h4>That slider was ridiculous anyway. You shouldn't need to slider break on a sightread because the mapper made an out of place sudden super slowed down slider after a 2000+ combo. WWW minus 1 because of that unnecessary change in velocity. I'm sure many more messed up by that out of the blue slider.<\/blockquote>Hmmmm? Jenny explained her reasoning behind that slider and it makes perfect sense to me.Go read up on the discussion first dude.<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by Lax_old_1<\/span> 2015-04-01T17:39:37+00:00<\/time>, edited 1 time in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Ash Marley<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 96 posts\n <\/a>\n <\/div>\n\n \n ed September 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Ash Marley<\/a>\n\n \n 2015-04-01T17:42:01+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Lax wrote:<\/h4>Ash Marley wrote:<\/h4>That slider was ridiculous anyway. You shouldn't need to slider break on a sightread because the mapper made an out of place sudden super slowed down slider after a 2000+ combo. WWW minus 1 because of that unnecessary change in velocity. I'm sure many more messed up by that out of the blue slider.<\/blockquote>Hmmmm? Jenny explained her reasoning behind that slider and it makes perfect sense to me.Go read up on the discussion first dude.<\/blockquote>It doesn't change that it's too unexpected and inconsistent. The \"rhythm\" is killed at that point.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n unko<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 521 posts\n <\/a>\n <\/div>\n\n \n ed March 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n unko<\/a>\n\n \n 2015-04-01T17:59:41+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Or people could stop aiming for \"perfection\" and aim for maps that are fun to play. To me, that's the best quality, and it doesn't require a team to assure me about it.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n shARPII<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 926 posts\n <\/a>\n <\/div>\n\n \n ed April 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n shARPII<\/a>\n\n \n 2015-04-01T19:15:57+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Good evening everyone,We've cleaned non constructive posts from this topic.Please, this topic sould be useful for the mapper. At least, give a constructed opinion about the beatmap and not about a player's performance.I know it's April 1st but you guys should avoid doing that again or we'll need to take actions against some s \/ locking this topic in the worst case.Keep in mind that getting a map disqualified isn't something bad, we all want to see ranked\/approved beatmaps which will be enjoyed by as many s as possible.Thank you!<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Ayachi-<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,261 posts\n <\/a>\n <\/div>\n\n \n ed November 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Ayachi-<\/a>\n\n \n 2015-04-01T19:17:14+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Fun doesn't always means good, please stay on topic and provide map related suggestions that will be helpful for mapper to improve his\/her map<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by Ayachi-<\/a> 2015-04-01T19:18:34+00:00<\/time>, edited 1 time in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Manolift<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 42 posts\n <\/a>\n <\/div>\n\n \n ed May 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Manolift<\/a>\n\n \n 2015-04-01T19:18:25+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n There's a skinnable thing called \"sliderscorepoint\" if you can see a slow slider coming with many of these points, you should change it and learn not only to read circles and sliders but also those tiny circles inside<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n hehe<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,975 posts\n <\/a>\n <\/div>\n\n \n ed November 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n hehe<\/a>\n\n \n 2015-04-01T19:36:30+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n [ Manoa ] wrote:<\/h4>There's a skinnable thing called \"sliderscorepoint\" if you can see a slow slider coming with many of these points, you should change it and learn not only to read circles and sliders but also those tiny circles inside<\/blockquote>i'm not really on anyone's side but this isn't a very good way to determine SV at all. if you checked ingame the ticks appear slowly after the slider appears, it isn't too reliable as a reading tool. plus the first few points are on the sliderhead itself, not much you can see about that.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Lanturn<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,912 posts\n <\/a>\n <\/div>\n\n \n ed March 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Lanturn<\/a>\n\n \n 2015-04-01T20:14:09+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Jenny wrote:<\/h4>@Lanturn:<\/strong> 06:42:555 (5) - if this is the slider you mean, sure I can fix that. won't for now though, no changes until this entire thing is cleared up.<\/blockquote>That's the one. Good luck getting this requalified. Beautiful map.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Monstrata<\/a>\n\n \n Elite Mapper: Aspirant\n <\/div>\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,652 posts\n <\/a>\n <\/div>\n\n \n ed May 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n 4s5t2y