{"content":"\n \n \n <\/a>\n <\/div>\n \n \n Jenny<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,200 posts\n <\/a>\n <\/div>\n\n \n ed November 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Jenny<\/a>\n\n \n 2015-04-01T13:54:21+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Rank was a nice joke, huh..<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Proxy<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 56 posts\n <\/a>\n <\/div>\n\n \n ed October 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Proxy<\/a>\n\n \n 2015-04-01T13:54:30+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n rest in peace :C<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/div>\n \n Kyubey<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,097 posts\n <\/a>\n <\/div>\n\n \n ed December 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Kyubey<\/a>\n\n \n 2015-04-01T14:02:17+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Slider is well readable though. And sliderpoints help with it, but whatever. Jenny, call me for re-bubble\/re-qualify when ready.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Mismagius<\/a>\n\n \n Beatmap Nominator\n <\/div>\n \n \n \n \n <\/i>\n <\/div>\n <\/a>\n\n \n <\/i>\n <\/div>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 9,340 posts\n <\/a>\n <\/div>\n\n \n ed July 2008<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Mismagius<\/a>\n\n \n 2015-04-01T14:13:36+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I'm usually alright with unranking maps but this one was the most unnecessary unrank ever, and you even made up 'additional comments' that wouldn't improve the map in any way just so you could back up the reason that \"this map needs improvement\"?geez..<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Jenny<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,200 posts\n <\/a>\n <\/div>\n\n \n ed November 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Jenny<\/a>\n\n \n 2015-04-01T14:13:48+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I'd also argue that the slow but steadily (and quite aggressive) \"train squeaking\", as I call it, does call for exactly this: a very very slowly progressing hold note, one that forces you to focus again.This part doesn't sound appropriate for either the glorious \"fix-it-all spinner\" (since it's a slow and grinding note- seriously, who's mind goes \"LET'S SPIN AS FAST AS POSSIBLE RIGHT NOW\" when hearing this part?) or a breaktime (break, no pressure at all, no focus, take the pen off the tablet or hand off the mouse, what does it matter what happens, it's a faqqing breaktime) - it's a tense moment between the two sections and that's why it draws so much attention and focus.One shouldn't be obliged to chose between<\/strong> following\/complimenting the music and getting their map ranked, specifically when it's about such a trivial issue, which isn't even one for most people playing (and succeeding at) the map in question, but that's my opinion.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Lanturn<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,912 posts\n <\/a>\n <\/div>\n\n \n ed March 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Lanturn<\/a>\n\n \n 2015-04-01T14:19:09+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Since this got dq'd. I'd like to point out there's an incorrect timing point about 2\/3rds of the song during the 13\/25% section. One of the heads is 13% making it impossible to hear. Not to mention that whole section is wxtremely quiet and should be raised. I'll link the specific spot when I get home if you can't find it. I'm at work right now though.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Aka<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,777 posts\n <\/a>\n <\/div>\n\n \n ed January 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Aka<\/a>\n\n \n 2015-04-01T15:11:47+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n well, i suggested to lenghten it before.. huh.Jenny said plenty of testplays were OK with the slider so i dont even know what to think now<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n joolomasta<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 63 posts\n <\/a>\n <\/div>\n\n \n ed October 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n joolomasta<\/a>\n\n \n 2015-04-01T15:18:35+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n The map was already DQ'd one time because of that slider. How is it possible that it took the QAT team 6 days to notice that the slider was still the same? Also, it doesn't really make sense that the reason for DQ is partly based on an untrue statement (there is a slowdown that uses 0.75x contrary to what the post says). The stack leniency setting has no effect on the map itself so it cannot be a reason for disqualification, neither the white flashes in the storyboard. I haven't heard players complaining about that slider, either. This leaves us with nothing warranting a DQ.I hope that this is an April fools joke because if it isn't, it might be the most unreasonable disqualification in a long time. If you just want to DQ it, please at least try to find a better argument for the reason to do so.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n hehe<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,975 posts\n <\/a>\n <\/div>\n\n \n ed November 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n hehe<\/a>\n\n \n 2015-04-01T15:30:30+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n joolomasta wrote:<\/h4>The map was already DQ'd one time because of that slider. How is it possible that it took the QAT team 6 days to notice that the slider was still the same?<\/blockquote>different reasons? first DQ was for too drain being too high on HR (fixed by adjusting HP), second was due to 'abruptness'. the slider being the same has no connection to both DQs.joolomasta wrote:<\/h4>Also, it doesn't really make sense that the reason for DQ is partly based on an untrue statement (there is a slowdown that uses 0.75x contrary to what the post says). The stack leniency setting has no effect on the map itself so it cannot be a reason for disqualification, neither the white flashes in the storyboard. I haven't heard players complaining about that slider, either. This leaves us with nothing warranting a DQ.<\/blockquote>Garven wrote:<\/h4>Some additional <\/strong>notes:.<\/blockquote>fuel your QAT hate somewhere else. (quite sure garven meant using more of the playfield for the slider, not SV)<\/del><\/div>\n <\/div>\n <\/div>\n\n \n Last edited by hehe<\/a> 2015-04-01T15:38:37+00:00<\/time>, edited 1 time in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Jenny<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,200 posts\n <\/a>\n <\/div>\n\n \n ed November 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Jenny<\/a>\n\n \n 2015-04-01T15:40:23+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n handsome wrote:<\/h4>joolomasta wrote:<\/h4>The map was already DQ'd one time because of that slider. How is it possible that it took the QAT team 6 days to notice that the slider was still the same?<\/blockquote>different reasons? first DQ was for too drain being too high on HR (fixed by adjusting HP), second was due to 'abruptness'. the slider being the same has no connection to both DQs.<\/blockquote>Actually the first DQ was because I asked<\/strong> for it since there was repeated interest in making the map able<\/strong> on HR; the slider didn't play any role in that at all.@Lanturn:<\/strong> 06:42:555 (5) - if this is the slider you mean, sure I can fix that. won't for now though, no changes until this entire thing is cleared up.<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by Jenny<\/a> 2015-04-01T15:44:15+00:00<\/time>, edited 1 time in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n \n 3k272f