{"content":"\n \n \n <\/a>\n <\/div>\n \n \n dkingo<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 553 posts\n <\/a>\n <\/div>\n\n \n ed June 2016<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n dkingo<\/a>\n\n \n 2024-10-28T12:08:09+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Most of the people who have spoken here are rather intensive mappers. As a half afk casual mapper who doesn't have time to do stuff, I think this change means a lot to me.There had been two thresholds that kills my motivation to rank a map: custom hitsounds and spread requirement for mid\/long length maps. And for sure, I'm willing to see restrictions getting loosen, simply because the change will unleash a large number of full length songs that haven't been rankable from my perspective.As for quality, even under the current spread requirement, I've seen plenty of low diffs of a map that definitely have room for improvement. Most likely since people are forced to fill stuff they are unwilling to make to meet the spread requirement. Adding more restrictions on spread won't increase quality of maps, nor easing will result worse maps. It's not the spread that causes low quality maps.Yet again, if quality is really an objective problem, why don't we set ranking criteria on patterns, rather than restricting unrelated stuff?<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by dkingo<\/a> 2024-10-28T12:16:51+00:00<\/time>, edited 2 times in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n forest13<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 129 posts\n <\/a>\n <\/div>\n\n \n ed June 2018<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n forest13<\/a>\n\n \n 2024-10-28T12:13:30+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n +1 (mostly)<\/span>thoughts<\/a>I agree on a first one being short songs need to have a full spreads (as they already mostly do) such as game cuts cuz most of games have spreadsbut i cant see how amount of diffs will work out (the 2-3-4 diffs in a spread) due to songs being... songs. They are all different and sometimes there are songs that cant go with easy diff due to insanity of undermapping (which imo is a huge problem to newcommers. Skipping rhythms in a rhythm game indeed feels awkward especially on lower diffs where anyone can feel that \"missing\" note, which cannot be placed due to ranked criteria) but i do highly agree on a last one, its not an entire re-work, but there are still songs that are in the range of 2:45 - 3:30 and will be easier to rank for certain songs if this will be approved. <\/div><\/div><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n _Kobii<\/a>\n\n \n Global \n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 355 posts\n <\/a>\n <\/div>\n\n \n ed March 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n _Kobii<\/a>\n\n \n 2024-10-28T12:27:19+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Syadow- wrote:<\/h4>Imo it is more appropriate to encourage more based on mapper needs, like how to improve the map or trick to make a proper beatmap.<\/blockquote>Realistically speaking that only applies to mappers who are new to ranking maps.Let's talk about higher end contents:For veteran mappers that solely focus on mapping higher end stuff it is a very welcomed change, especially for those who prefer to map full length songs, and even more so for higher end 7K maps. Maps like those can take weeks or even months to finish, and if there's a need to force an extra difficulty below because of drain time rule that would demotivate a lot of people, nobody likes spending months just to rank a single mapset. It's not like people with this much experience in mapping can't map spread, just that the amount of effort needed is not worth it, and it is definitely not an issue of laziness. 30s reduction imo is a good compromise as a lot of songs these days are usually in the range of 2:45 - 3:30. I see this as giving more opportunities to mappers that want to rank all sorts of songs.<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by _Kobii<\/a> 2024-10-28T12:30:29+00:00<\/time>, edited 1 time in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/div>\n \n SuzumeAyase<\/a>\n\n \n Beatmap Nominator\n <\/div>\n \n \n \n \n <\/i>\n <\/div>\n <\/a>\n\n \n <\/i>\n <\/div>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 366 posts\n <\/a>\n <\/div>\n\n \n ed March 2019<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n SuzumeAyase<\/a>\n\n \n 2024-10-28T15:39:19+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I'm just here to be neutral and express my opinion.I think this is good but actually I'm more worried about the future impact, even though it does make it easier for new mappers, but experienced mappers will use this to try to do something out of the ordinary, we don't know what the map will be like in the future if we always make rules like this easier. (I'm talking about ...between 2:45 and 3:30, each key mode and playstyle must either include a difficulty at Insane or lower, or provide a proper spread containing at least 2 difficulties. \/\/covers more full songs, many are between 3:00-3:15 which forces an additional diff under current rules\/\/)the reduction of 30s is too much in my opinion, more and more people will be more and more lazy to make other diffs than what is needed from the ranking criteria, (although I am one of them) but still I think this is too good to be true.Besides, even if we change things like this, the decision of whether the map is ranked or not... is up to the BN, I know maybe some BNs are happy with this and some are not because they don't need to check as many diffs. but in my opinion this still doesn't make sense.I apologize if there are any wrong words or misunderstandings, thank you.<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by SuzumeAyase<\/a> 2024-10-28T15:41:02+00:00<\/time>, edited 1 time in total.\n <\/div>\n \n \n <\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n THE BATH<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 51 posts\n <\/a>\n <\/div>\n\n \n ed May 2017<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n THE BATH<\/a>\n\n \n 2024-10-28T18:06:39+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n hell yeah!! +1<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n RandomeLoL<\/a>\n\n \n Nomination Assessment Team\n <\/div>\n \n \n \n \n <\/i>\n <\/div>\n <\/a>\n\n \n <\/i>\n <\/div>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 293 posts\n <\/a>\n <\/div>\n\n \n ed September 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n RandomeLoL<\/a>\n\n \n 2024-10-29T03:27:26+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n The proposal has been PR'd to the wiki<\/a> given the overall positive reception.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/div>\n \n Ilham<\/a>\n\n \n Global \n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 719 posts\n <\/a>\n <\/div>\n\n \n ed August 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Ilham<\/a>\n\n \n 2024-10-30T03:41:34+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n It is live on osu!mania ranking criteria<\/a>Moved to Finalized\/Denied Amendments<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n MJH<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 143 posts\n <\/a>\n <\/div>\n\n \n ed January 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n MJH<\/a>\n\n \n 2024-10-31T03:00:13+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n too late to the party but still writing this, because I'm good as long as it is here to be read.k so I brainstormed for the mental gymnastics fun in trying to make a counterargument for what scotty rly said. seeing the proposal fly in just 7 ish days while the thread was fixating on the issue of catering to a part of the playerbase (which was only introduced by himself as rebuttal) prompted me too methinks1. a reduction across the board looked like it's derived from the purpose of opening up for single diff marathons that sits at 3:30~3:59 in drain time. this thought got to me, because his point with <120s covering all tv-sized songs and game-sized rg soundtracks did not simply stand true, therefore seemed rushed to the inclusiveness of the change. those soundtracks have always had a handful of songs over two mins, but sega opened for a LOT more, and even closer towards 3:00. and with the proposed change, a substantial amount of (still)game-sized songs are exempt in any way from having to provide a normal level difficulty.2. returning to his points now the proposal looks targeted towards covering certain full songs that are currently and unfortunately forced an additional difficulty (i.e. making it more logical in of matching commonly mapped song types), which is supposed to sound problem-solving. solving problems is definitely encouraged in any place, but this proposal has its limitation where the purpose boils down to just easing requirements as it gets hard to present what is beyond anecdotal evidences for saying it solves a problem.3. \"Why the change?\" is underrated, should it be the case. there are reasons why we always see the worried when it comes to lax rules potentially overused.4. besides 1 through 3, I want to mention that those full songs, let's just say average songs outside game soundtracks, have the common length changing by external factors. we've had 'game-sized' full songs in The Beatles' era. take a look at Billboard's hot 100 and pop songs are getting shorter. surely some can feel the need to adjust, but I believe the rules with the drain time should not possess such adaptive quality as much as they're set arbitrarily. for how many more times do we want to reside in newly handpicked values?(additional)5. while understanding so well the struggles with mapping (I'm literally in a block) I must say we may as well look for other forms of lax rules. I personally like to believe mappers are happier sitting in their desk not thinking about having to make the next easier diff enforced by rc rules, that is at the same time in compliance with the stupid<\/del>specific guidelines and compelling in result (everyone knows this is painful). we could relieve ourselves of this thought by allowing skipping difficulties as long as the existing levels are scaled rationally<\/em>, but that's the whole other story. I was thinking of expanding this to another proposal in case this one did not , but oh well!(additional)6. it is my gut feeling but the mapping demographic seems to be inclined to work with the song that's not seen on the ranked section. with this presumption I can't be always happy to see efforts that may pertain to encouraging more of single diff marathons.this proposal isn't finalized, and is open to either modifying the amount of drain time reduction, or even changing spread rules entirely<\/blockquote>lastly, it's really worth mentioning scotty was open for fine-tuning the numbers but the proposal just straightly went into effect from too many people saying 'aye'. why such a haste when we are doubling down on drain time?<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by MJH<\/a> 2024-11-02T04:18:59+00:00<\/time>, edited 5 times in total.\n <\/div>\n \n \n eminent physicist, polyglot classicist, prize-winning botanist, hard-biting satirist, talented pianist, good dentist too.<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Rikuka<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 394 posts\n <\/a>\n <\/div>\n\n \n ed November 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Rikuka<\/a>\n\n \n 6g2ov