{"content":"\n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Utiba<\/a>\n\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 280 posts\n <\/a>\n <\/div>\n\n \n ed December 2017<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Utiba<\/a>\n\n \n 2024-10-11T20:21:08+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n As someone who maps and plays mania, I so agree with this change. I think it would be definitely cool to have this change over in catch!+1 from me<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n BIG H ZONDA KIT<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 135 posts\n <\/a>\n <\/div>\n\n \n ed March 2020<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n BIG H ZONDA KIT<\/a>\n\n \n 2024-10-11T20:21:22+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n idk man this just sounds like ur trying to prioritise end game maps for the sake of focusing on a select few players when the constant stream of new players who are way slower at learning are discouraged because they don't have many maps to choose fromthere are already plenty of end game maps ranked and loved already for top players to try and practise on so i don't see the point of this change, this is pointlessif people want to make a high star on a shorter map, make a proper spread and don't be lazy-1<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/div>\n \n Neto<\/a>\n\n \n Beatmap Nominator\n <\/div>\n \n \n \n \n <\/i>\n <\/div>\n <\/a>\n\n \n <\/i>\n <\/div>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,309 posts\n <\/a>\n <\/div>\n\n \n ed October 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Neto<\/a>\n\n \n 2024-10-11T20:22:36+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n tatatat I disagree with you but I don't have data to proof my point, but at least consider this. When we talk about new player experience, most of the time that I've seen, they will prefer to play shorter maps compared to longer maps. I don't know if it's just coincidence because short maps are more popular, but from my own personal empirical experience, new players tend to play more shorter maps compared to longer ones.A good threshold imo is the rhythm game size (~2:00min drain time) and this proposal is already bigger than that, ~2:30. Also would be great to see this aprooved because if this eventually happens in ctb, alongside mania, it probably spark the discussion in taiko and std as well.+1<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by Neto<\/a> 2024-10-11T20:25:13+00:00<\/time>, edited 1 time in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Bastian<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 166 posts\n <\/a>\n <\/div>\n\n \n ed April 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Bastian<\/a>\n\n \n 2024-10-11T20:24:04+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n +1 more leniency very good<\/div>\n <\/div>\n <\/div>\n\n \n \n You're not just a clown, you are the whole circus.<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Cielbami<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 627 posts\n <\/a>\n <\/div>\n\n \n ed March 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Cielbami<\/a>\n\n \n 2024-10-11T20:24:12+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n for starters im pretty sure tata is either not fully aware of the massive amount of mapsets with low difficulties being mapped that are getting ranked nowadays, or is simply catastrophizing out of a fear of changearguing that beginners will be left with no easier content to play with just bc of this proposal getting approved is very disingenuous and deliberately making blind eyes to all the mapsets that have and will continue to get ranked aimed for players of all skill levels (bc as it turns out, not everyone knows how to map ballsbustingly hard overdoses of good quality, and said people will have better luck mapping easier things)catch doesn't have \"an issue\" of lax marathon requirements, the issue was how strict they used to be, rendering the entire spectrum of songs going from 3 minutes to anything below 5 incredibly stagnant because very few people wanted to bother mapping songs of those lengths due to the inherent effort requirement from both mapper and modders\/bns alike that wasn't offset by any leniency in spread requirementsnow a lot more 4 minute maps have been ranked thanks to the \"more lax\" drain requirements for marathons, and to me that is a net positiveif you're arguing for the prospect that this change might incentivize laziness then you've clearly not seen the results of the last ed proposal in of ranked section activity, so i invite you to do so and then reformulate your thoughts accordinglyas for me, i agree with this proposal, if nothing else because it allows further flexibility when it comes to what kinds of spreads are made possible, which in my book is always good since the additional freedom allows people further chances at expressing their potential creativity and taste in songs they like, without having to worry about whether or not the drain time of the song will require them to map an uninspired set of difficulties for spread purposesmy argument against those who might disagree with the proposal is that you have to make sure you're not missing the forest for the individual trees: allowing this proposal to will not singlehandedly cause a paradigm shift in how the ranked section looks, simply because what is in the section and what isn't is controlled by mappers and modders alike.what I mean by this is, at the end of the day, the ones responsible for making prudent use of the new allowances the new proposal offers are ultimately us. If at any point the scenario where \"a lack of beginner friendly difficulties\" comes to happen (it most likely won't, since there are mappers who enjoy and are dedicated to mapping easier spreads), I'm 100% sure there will be efforts made to make that not be a problem.+1<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by Cielbami<\/a> 2024-10-11T20:32:03+00:00<\/time>, edited 2 times in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n tatatat<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 923 posts\n <\/a>\n <\/div>\n\n \n ed March 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n tatatat<\/a>\n\n \n 2024-10-11T20:27:46+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Net0 wrote:<\/h4>tatatat I disagree with you but I don't have data to proof my point, but at least consider this. When we talk about new player experience, most of the time that I've seen, they will prefer to play shorter maps compared to longer maps. I don't know if it's just coincidence because short maps are more popular, but from my own personal empirical experience, new players tend to play more shorter maps compared to longer ones.A good threshold imo is the rhythm game size (~2:00min drain time) and this proposal is already bigger than that, ~2:30. Also would be great to see this aprooved because if this eventually happens in ctb, alongside mania, it probably spark the discussion in taiko and std as well.+1<\/blockquote>I do the same in catch but ONLY because of how catch\u2019s scoring\/performance system is setup. Playing anything longer than 2 minutes guarantees that my score is going to be worthless. Why bother? Not that way in taiko\/mania. But it is what it is.Also I seriously hope this doesn\u2019t happen in taiko. There is a very very low barrier to entry for low difficulty creation in taiko. Takes minutes. Would be net negative.edit: As a player I would love to play rain marathons, if the gamemode actually ed it.<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by tatatat<\/a> 2024-10-11T20:36:43+00:00<\/time>, edited 5 times in total.\n <\/div>\n \n \n ~with peace and love, tata~<\/span><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/div>\n \n Secre<\/a>\n\n \n osu!catch Champion \/ Nomination Assessment Team\n <\/div>\n \n \n \n \n <\/i>\n <\/div>\n <\/a>\n\n \n <\/i>\n <\/div>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 411 posts\n <\/a>\n <\/div>\n\n \n ed January 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Secre<\/a>\n\n \n 2024-10-11T20:28:01+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n BIG H ZONDA KIT wrote:<\/h4>idk man this just sounds like ur trying to prioritise end game maps for the sake of focusing on a select few players when the constant stream of new players who are way slower at learning are discouraged because they don't have many maps to choose fromthere are already plenty of end game maps ranked and loved already for top players to try and practise on so i don't see the point of this change, this is pointlessif people want to make a high star on a shorter map, make a proper spread and don't be lazy-1<\/blockquote>I want to redirect you to the amount of high SR maps specifically within the range of 2:30 and 4:00. (with NM)The most pp you can gain is 850 from verti's fin arc dear in this range. This is a negligible amount of pp, and is the MOST you can gain from a whole entire length range. 850 pp to a top 50~ player is nearly meaningless, giving single digit values. To a top 20 player, it gives 1-2 pp..The real \"cutoff\" starts at about 750 pp, theres only a handful between 750-850. 750 pp to a top 100 player, is, again, nearly meaningless.There are not any endgame maps ranked between this draintime range, and this is an attempt to alleviate some of the struggles with ranking these maps.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n BIG H ZONDA KIT<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 135 posts\n <\/a>\n <\/div>\n\n \n ed March 2020<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n BIG H ZONDA KIT<\/a>\n\n \n 2024-10-11T20:32:26+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n ok but people are still too lazy to create and push the gap i don't think catch mappers need restrictions lifted even more than they need to be to fulfil this goal just encourage bns to be more open to spreads like that or smth and then more of them will keep coming<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Linkff001<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 182 posts\n <\/a>\n <\/div>\n\n \n ed May 2021<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Linkff001<\/a>\n\n \n 2024-10-11T20:33:55+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Disagree I think it is more important to open the mod to newer player than just make an elistist game. Newer player are the futur of this game don\u2019t if people want to make more higher SR people just have to not be lazy-1<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Bastian<\/a>\n\n \n \n 6ho38