{"content":"\n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n petterde<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 33 posts\n <\/a>\n <\/div>\n\n \n ed December 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n petterde<\/a>\n\n \n 2024-08-23T19:35:41+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Sounds like it would make it a lot more motivating to rank hard maps without much of a downside ^^ Taiko IMO is lacking more higher difficulty maps<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Daanny<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 120 posts\n <\/a>\n <\/div>\n\n \n ed October 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Daanny<\/a>\n\n \n 2024-08-23T19:40:57+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n While I agree with the sentiment, mapping low diffs for longer songs can be really demotivating, I think outright removing these rules is a little too much. A map below 3:30 needing a full spread down to at least a futsuu while a map above 3:30 not needing any minimum diff whatsoever feels like a bit of an extreme jump. I think maybe shifting up the requirements by 1 diff would be a good way to not demotivate mappers as much while still having a pretty consistent scale.Maybe something like this:If the drain time of each difficulty is......lower than 3:30, the lowest difficulty cannot be harder than a Muzukashii....between 3:30 and 4:15, the lowest difficulty cannot be harder than a Oni.<\/div>(And maybe have a fourth one around the 2:00-2:30 range that requires a futsuu)<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by Daanny<\/a> 2024-08-23T20:01:14+00:00<\/time>, edited 1 time in total.\n <\/div>\n \n \n Full time gamer.<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/div>\n \n HexaMaster<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 24 posts\n <\/a>\n <\/div>\n\n \n ed November 2020<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n HexaMaster<\/a>\n\n \n 2024-08-23T19:58:42+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I am in of this proposal. Some songs that are very well suited for difficult levels can be very hard to make easier difficulties for that are both fun and adhere to the ranking criteria. One example of this that I have come across is the guideline encouraging a rest moment every few measures in difficulties up to Oni. Faster songs do not always include a rest or break in the rhythm, which can make it difficult to properly follow the pacing of the song while following the guidelines in the ranking criteria. Some mappers are also just better at creating difficult maps, and a high quality 9 star map is still a high quality 9 star map regardless of whether or not it has a 4 star attached to it. Also, this is just a personal opinion, but I think it would be fun to see more plays without Double Time in the top plays of top players, since there are only a few 9 star maps for people to play without it.<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by HexaMaster<\/a> 2024-08-23T22:03:07+00:00<\/time>, edited 1 time in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Genjuro<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 657 posts\n <\/a>\n <\/div>\n\n \n ed August 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Genjuro<\/a>\n\n \n 2024-08-23T20:06:50+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Daanny wrote:<\/h4>While I agree with the sentiment, mapping low diffs for longer songs can be really demotivating, I think outright removing these rules is a little too much. A map below 3:30 needing a full spread down to at least a futsuu while a map above 3:30 not needing any minimum diff whatsoever feels like a bit of an extreme jump.<\/blockquote>Although I personally don't see the issue with that, If the jump between the requirements for <3:30 and >3:30 feels too drastic then I think something like this would work:...lower than 2:30,<\/strong> the lowest difficulty cannot be harder than a Futsuu....between 2:30 and 3:00,<\/strong> the lowest difficulty cannot be harder than a Muzukashii....between 3:00 and 3:30,<\/strong> the lowest difficulty cannot be harder than an Oni.<\/div>This way, it would still address the point I made in the original post as there would be no spread requirement for maps longer than 3:30, while also making the rules scale evenly.<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by Genjuro<\/a> 2024-08-23T21:14:32+00:00<\/time>, edited 1 time in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Daanny<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 120 posts\n <\/a>\n <\/div>\n\n \n ed October 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Daanny<\/a>\n\n \n 2024-08-23T20:12:42+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Genjuro wrote:<\/h4>Although I personally don't see the issue with that, If the jump between the requirements for <3:30 and >3:00 feels too drastic then I think something like this would work:...lower than 2:30,<\/strong> the lowest difficulty cannot be harder than a Futsuu....between 2:30 and 3:00,<\/strong> the lowest difficulty cannot be harder than a Muzukashii....between 3:00 and 3:30,<\/strong> the lowest difficulty cannot be harder than an Oni.<\/div>This way, it would still address the point I made in the original post as there would be no spread requirement for maps longer than 3:30, while also making the rules scale evenly.<\/blockquote>Yeah that seems fair, I'd personally have the no diff requirement threshold be at the lowest 4 minutes<\/div>\n <\/div>\n <\/div>\n\n \n \n Full time gamer.<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Linkff001<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 182 posts\n <\/a>\n <\/div>\n\n \n ed May 2021<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Linkff001<\/a>\n\n \n 2024-08-23T20:21:41+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I actually strongly disagree it is the open door to minimum effort set and the destruction of our game by stoping making low diffs and impact people who wants to play the game at lower level\/ discover it in these or those song. So to me it should clearly not be removed maybe reduced (as ctb do)<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n maxie<\/a>\n\n \n Beatmap Nominator\n <\/div>\n \n \n \n \n <\/i>\n <\/div>\n <\/a>\n\n \n <\/i>\n <\/div>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 143 posts\n <\/a>\n <\/div>\n\n \n ed May 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n maxie<\/a>\n\n \n 2024-08-23T20:42:46+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Making lower diffs in taiko is relatively low effort compared to other modes in of how much time is generally needed to make them. Especially considering that spreads in taiko only really need the required difficulties to be rankable, I don't really think this proposal should be pushed forward. Also (correct me if I'm wrong) but the taiko diffs that get the most plays are the lower diffs, which means that we should make sure there is content for the biggest audience.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Nao Tomori<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,078 posts\n <\/a>\n <\/div>\n\n \n ed December 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Nao Tomori<\/a>\n\n \n 2024-08-23T20:45:38+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n agree w maxie<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Default Guy<\/a>\n\n 6y626i