{"content":"\n \n \n <\/a>\n <\/div>\n \n \n DarkVortex<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 670 posts\n <\/a>\n <\/div>\n\n \n ed September 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n DarkVortex<\/a>\n\n \n 2015-01-20T11:05:59+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n [ Faded ] wrote:<\/h4>Hi, from the Faded Modding Queue<\/a>~[General]Looks good!<\/li><\/ol>[Standard]00:08:915 (1) - This spinner ends on beat 3, so it is inconsistent to have a clap there, since your clap pattern has them on beats 2 and 4. I would remove the clap and replace it with a stronger hitsound like a finish, because that would sound nicer after all the build-up from the spinner. Okay done<\/span><\/li>00:16:590 (3,1,2,3) - This whole rhythm sounds really bad and is awkward to play. This is because each hitsound lands on a red tick, meaning that the player doesn't have a steady beat to go off of. I would try this rhythm instead (timeline zoomed out): Yeah you're right. Fixed<\/span>This rhythm is better because both the important beats are getting emphasised, allowing the player to stay on beat, and<\/strong> it goes with the music accurately, and isn't just a repetitive set of offbeat sliders.<\/li>00:53:566 (1,1) - The really strong downbeat in-between these two notes is getting skipped, which plays awkwardly and feels like a waste. Since you need two beats of recovery time in a normal, I would move the end of the spinner to 00:54:962 - , and add a note at the downbeat and the beat after. It will feel so much more natural and fun to play. Got another idea to match your proposition<\/span><\/li>01:37:659 (2) - This slider overlaps with the hp bar, impairing the visibility of the note and making it very difficult to read. I would move it down a bit, so it doesn't overlap with the hp bar. Done<\/span><\/li>02:03:892 (3) - I'd highly recommend adding a soft finish here as well. It's a downbeat, so it needs the extra emphasis, it's weird how the weaker beat 02:03:334 (2) - is emphasised with a soft finish and how this isn't. Secondly, it would be more consistent, where the frequency of the finishes would increase in time with the music, which sounds really nice to play. Nicer than just having a random gap there. Done<\/span><\/li>02:05:008 (1) - I'd add a strong hitsound here as well, since it is a very strong beat and indicates the end of the main music. Try a normal finish? Seems good. Done<\/span><\/li><\/ol>[Advanced]00:40:171 (3) - On my resolution, the very bottom of this slider goes offscreen! This is unrankable: <\/strong> Oops, fixed<\/span>Ranking Criteria wrote:<\/h4>Hitobjects must never be off-screen.<\/strong> All mapsets are played from a fixed-screen viewpoint, so any hitobjects that are even partially off-screen can make it very difficult to read the pattern they are following. Test play your map to confirm this.<\/blockquote>I highly recomend moving this slider up a bit, or else the map won't get ranked.<\/strong><\/li>00:49:101 (1) - The edge of this slider goes offscreen as well, please fix this.<\/strong> Fixed<\/span><\/li>00:54:683 (3,2) - Minor, but I'm not a fan of this overlap. It would be more aesthetically pleasing if you were to remove this. Fixed<\/span><\/li>01:40:590 (1) - Why does the end of this spinner only have 20% volume? The music is very loud, so it doesn't make sense to make the end of it so quiet. It is also inconsistent, all the other spinners in this diff end at a normal volume, where this is just 20%. I recommend increasing the volume to audible levels and adding a finish, because that way it will sound nicer and more consistent. It's because there is no stronger beat in the music just some cymbal synths (?) starting there. Raised it to 40% though.<\/span><\/li>01:46:590 (5) - I recommend replacing this massive repeat slider with four hitcircles instead. These sounds are very strong, and by having them ending on a slider end it plays awkwardly. It would be a lot more fun rhythm wise if these beats were circles, that way the player is actually hitting something in time with the music, and it would be a lot more appropriate knowing how strong these beats are. Done, same goes for Hyper diff then as well?<\/span> <\/li><\/ol>[Hyper]00:07:799 (1,2,3,4) - You should ctrl+g (4) so that the pattern stays consistent. Otherwise, (3) will be the only one going downwards, and nothing significant changes in the music to justify that. It will have a more interesting flow as well, since the cursor will be moving in a smooth consistent zigzag pattern, unlike the current pattern you have where the cursor just goes through an upwards slope. Done<\/span><\/li>00:18:962 - You should add a note here; because the downbeat has been skipped, playing and listening to the pattern can be very awkward, and it will be hard for the player to stay on beat. If you add a note here though, then the beat will stay consistent and strong, and the player will have a better experience. Done<\/span><\/li>00:23:008 (7,1) - These notes are too close, I especially don't like how they overlap because it is inconsistent and looks untidy. To avoid confusion and fix these, you should fix this spacing error and move (1) to the appropriate place. Done<\/span><\/li>00:50:776 (2) - Why is the start of this slider at 10%? It can easily cause confusion as to when the player thinks the slider will start; it sounds like it's half a beat away, when it's actually a quarter beat away. You should at least make it somewhat audible, or else there will be confusion. osu! is a rhythm game, so all the beats should have their appropriate hitsounds.<\/li>01:15:613 (1,2,3,4,5,6) - This square looks very boring, mainly because it is standing flat. You should make it more interesting, perhaps by rotating it about 5\u00b0? (Don't forget to move the pattern afterwards so that (1) stays stacked under the slider) I got a better idea instead which fits the strong beats a bit more<\/span><\/li>01:22:590 (1) - I'm not a fan of this slider much at all, the wiggle is too intense imo, so the player's cursor might end up out of the slider ball's safe section because of it. You should definitely tone it down a bit. But i liek dis >.<<\/span><\/li><\/ol>[Extra]00:02:776 (2,3) - The volume decrease on (3) is a bit sudden, but I can see why you did that, but wouldn't it make more sense to decrease the volume on (2)? That's when the loud piano sound starts to end, and when the other sounds begin to get louder. It will sound a lot nicer and less sudden, so try it! Fixed<\/span><\/li>00:04:311 (5,1) - Minor, but imo this would look nicer as a blanket, right now it looks kinda odd. Fixed<\/span><\/li>00:10:311 (1) - These claps sound really out of place, nothing much in the music really calls for them, so I suggest getting rid of them or replacing with some other type of hitsound. Well there are really strong claps in the music during the piano part (I even mapped the slider to them). The claps are needed imo<\/span><\/li>00:33:473 (1) - Minor, but the large point on this slider overlaps with the progress bar on the top right, which looks untidy and could cause issues with reading. I suggest you move it down a bit or change slider shape. Fixed<\/span><\/li>00:43:938 - Add a note here, because if you listen closely you can hear a piano sound go off, so not having a note will feel like a waste, and the player is going to have to wait an entire beat on a fast paced extra diff like this. Fixed<\/span><\/li>00:46:590 (3,1) - You should fix this blanket, otherwise the map could look messy; poor blankets like these really don't look nice. Fixed<\/span><\/li>01:40:450 (1) - Wow, to be honest that's actually an awesome slider, but you should just replace it with a stream, you're suppose be mapping to the song, not drawing a picture with the sliders. It is also very unclear as to where this slider is suppose to go, which is against the ranking criteria:<\/strong>Ranking Criteria wrote:<\/h4>Every slider must have a clear and visible path to follow from start to end.<\/strong> Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including \"burai sliders\") cannot be used. This is so that no slider has an appearance that is confusing or impossible for the player to read. Additionally, the slider borders must never be covered up from the slider being packed in too tightly. However, sliders that cross over themselves are fine as long as the borders are clearly visible.<\/blockquote>This is an extra diff, so a stream could easily be in it's place.<\/strong> I asked BATs about this and they said the slider's track is clear enough for ranking even it is overlapping itself. The slider shape is really fitting both the song and the title so I want to keep it<\/span> <\/li><\/ol>[Crescendo]00:10:869 (13) - Since this is on a beat, it would be more consistent if you added a clap on the start of this repeating slider, since in other parts of the stream you added a clap on every beat, so why not this? Three is also easier to than two, so I highly suggest adding clap here. Sorry but it doesn't fit the music imo as the strong clap from is music is not on the third beat you mentioned<\/span><\/li>00:15:334 (5) - You should add a clap here, so it can be consistent with the clap pattern you've kept all this time. Without a clap, it will sound odd and out of place, despite the change in rhythm. Fixed<\/span><\/li>01:41:566 (1,2,3,4,5,6,7) - You should clean the stream up a bit here, right now it looks kinda swollen and it doesn't resemble anything. Fixed<\/span><\/li>02:02:776 (1) - Although the volume changes here, you should stil add a soft finish to add extra emphasis on the downbeat. It doesn't make sense how the weaker beats in the stream are emphasised with a finish, and how the powerful downbeat isn't. Well there are finishers in the music but still applied your suggestion<\/span><\/li><\/ol>Wow, this diff is mapped extremely well compared to the others, and I can totally see that getting ranked Thankyuu :3<\/span>Overall, this map has great harder difficulties that I can see getting ranked at some point. The easier diffs however, need a lot of work, especially normal and easy. Okay I'll focus on getting mods for them to push this forward.I shot a star, good luck!<\/strong><\/blockquote>Thanks for star and also thanks for modding! <\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n CSLM<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,105 posts\n <\/a>\n <\/div>\n\n \n ed May 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n CSLM<\/a>\n\n \n 2015-01-27T04:56:30+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Dark, you could change my diff name to \"Chris's Another\"?<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n DarkVortex<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 670 posts\n <\/a>\n <\/div>\n\n \n ed September 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n DarkVortex<\/a>\n\n \n 2015-02-08T22:30:52+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n CSLM wrote:<\/h4>Dark, you could change my diff name to \"Chris's Another\"?<\/blockquote>Changed your name eh? <\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n mrturtle99<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 191 posts\n <\/a>\n <\/div>\n\n \n ed April 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n mrturtle99<\/a>\n\n \n 2015-02-09T23:01:10+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Hi from my modding queue~<\/span>Crescendo<\/a>00:19:938 (7,1) - I think it would look better with the NC on the HC, not the slider<\/div><\/div><\/span>Extra<\/a>01:40:450 (1) - Out of curiosity, how long did it take to make this slider art?01:55:799 (4) - maybe put a NC here, as I feel it is a different tone from the rest of the combo<\/div><\/div><\/span>Chris's Another<\/a>01:22:031 (2) - I don't see why kiai is toggled right here, as it doesn't do this in the other difficulties<\/div><\/div><\/span>Hyper<\/a>01:35:706 (1) - I don't see why there is a NC here, I suggest taking it off to keep with NC pattern<\/div><\/div><\/span>Advanced<\/a>02:05:008 (7) - maybe put a NC here, to keep consistent with other difficulties in putting a NC at the end<\/div><\/div><\/span>Standard,Nya Nya Neko's Beginner<\/a>Everything looks fine here<\/div><\/div><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n MBomb\n <\/span>\n \n \n \n \n <\/div>\n\n \n \n \n \n \n MBomb<\/span>\n\n \n 2015-02-10T12:28:11+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Mod requested by Alienflybot, I can only mod ctb, sorry.<\/span>AFB's Rain<\/a>00:09:010 - Maybe put a note on the 1\/3 here?00:12:166 - There's a drum beat on the 2\/3 here, add a circle.00:15:493 - Add a circle on the 1\/2 here.00:21:194 (1) - This sounds better as a circle at each 1\/1 rather than a slider.00:42:124 (4) - Could make this a 1\/6 slider repeating until the 2\/3.00:48:543 (4,1) - Maybe have this slider repeat instead of having a circle.00:49:380 (2) - Make this a 1\/2 slider.00:58:972 - Add a circle on the 1\/3 here.01:02:908 - Add a circle on the 1\/2 here.01:05:148 (2) - Maybe make this a 1\/2 repeating slider instead because of the drum beat on the 1\/1?01:29:008 (6,7) - I'd make this a 1\/2 slider as well.01:35:955 - Add a circle at the 1\/6 here.01:42:822 (2) - Make this a circle at each 1\/2 rather than a slider.01:47:148 (1,2,3) - I'd make each of these into 1\/1 sliders.01:49:380 (1) - Make this a 1\/1 slider repeating once.01:50:226 - Place a circle on the 1\/1 here.01:52:729 (3) - Make this a 1\/1 slider repeating once.01:53:416 - Place a circle on the 1\/2 here.01:53:721 - ^01:54:404 (2) - I think this'd work better like this: http:\/\/puu.sh\/fJbiF\/f4e7a47627.jpg<\/a> (or maybe a 1\/2 slider repeating twice?)I would also say make 02:05:008 (1) - a spinner ending at 02:06:138 - , but I understand that this is not done because it would ruin the consistency from the standard difficulties.<\/div><\/div>Good luck on rank!<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/div>\n \n autofanboy<\/a>\n\n \n Elite Mapper \/ osu!trivium Champion\n <\/div>\n \n \n \n \n <\/i>\n <\/div>\n <\/a>\n\n \n <\/i>\n <\/div>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,594 posts\n <\/a>\n <\/div>\n\n \n ed January 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n autofanboy<\/a>\n\n \n 2015-02-14T09:29:54+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n - Magic Bomb - wrote:<\/h4>Mod requested by Alienflybot, I can only mod ctb, sorry.<\/span>AFB's Rain<\/a>00:09:010 - Maybe put a note on the 1\/3 here? No because it is not following the rhythm<\/span>00:12:166 - There's a drum beat on the 2\/3 here, add a circle. No I don't want to make it complicated<\/span>00:15:493 - Add a circle on the 1\/2 here. Too complicated... And a rest here is great for a Rain<\/span>00:21:194 (1) - This sounds better as a circle at each 1\/1 rather than a slider. It is just the same in my opinion<\/span>00:42:124 (4) - Could make this a 1\/6 slider repeating until the 2\/3. It is fine in my opinion. I changed it to 1\/2 slider instead of 2\/3 to be more rhythmatic<\/span>00:48:543 (4,1) - Maybe have this slider repeat instead of having a circle. Since I want to make the jump high enough to stress Finish, so I added HDash instead of reversing the slider<\/span>00:49:380 (2) - Make this a 1\/2 slider. It is fine for me, I don't think that adding all notes on where you can hear is a good plan. Even there is a small sound, I am not gonna add, so the rhythm can be stressed<\/span>00:58:972 - Add a circle on the 1\/3 here. Nah<\/span>01:02:908 - Add a circle on the 1\/2 here. Merged into a 1\/2 slider instead<\/span> 4441i