{"content":"\n \n \n <\/a>\n <\/div>\n \n \n Manny Santiago<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 0 posts\n <\/a>\n <\/div>\n\n \n ed September 2008<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Manny Santiago<\/a>\n\n \n 2008-09-03T06:46:26+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I decided to let me (tired from work) brain help me figure out how the code works. After experimenting with the Move, Loop, Fade and Scale events, I was able to create a tiny scene of my intro.Hello there. I heard about this from Scott Roomsair's website and I was eventually led here. I was so inspired to create my beat map after just sampling the delights of osu!Back to the topic, I'll look forward in completing the intro of my beatmap because I feel so excited to finish it because of what I have finally learned. I also need to check out actual Ouendan and EBA footage to see how the speech balloons are drawn and how they \"shake.\"Nice to be part of the osu! family. Looking forward to enjoying this game! P.S. I never played any of the original versions of this game, so this makes osu! my official first game in this genre of rhythm games!<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n K2J<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 872 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n K2J<\/a>\n\n \n 2008-11-06T22:16:50+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n This map has been deleted on the request of its creator. It is no longer available.<\/div>\n <\/div>\n <\/div>\n\n \n \n Retired, lurks for cool Storyboards<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/div>\n \n awp<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 11,869 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n awp<\/a>\n\n \n 2008-11-07T18:48:03+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n San d'Oria for lifeK2J, I don't understand what the concern is. Storyboards should look the same on every computer.<\/div>\n <\/div>\n <\/div>\n\n \n \n Twally Spocks is best pony \u2665Proud of Etna Sliders<\/strong>.<\/span>You'll never pierce my tium armour.<\/del> Turns out, someone did!<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n K2J<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 872 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n K2J<\/a>\n\n \n 2008-11-07T20:51:41+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n This map has been deleted on the request of its creator. It is no longer available.<\/div>\n <\/div>\n <\/div>\n\n \n \n Retired, lurks for cool Storyboards<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Mafiamaster<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,460 posts\n <\/a>\n <\/div>\n\n \n ed July 2008<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Mafiamaster<\/a>\n\n \n 2008-11-12T23:13:24+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Oh wow, scripting seems kinda advanced for me but I want to give it a try. But I need it explained into simpler . I want to make a map kind of like paraparamax where the background pictures change at a certain point and less shorter. I'm seeing numbers all over tha place.Example in the paraparamax file4,0,0,\"evangelion_20_640.jpg\",0,0 <--- What's that 4 at the beginning for? F,0,23280,24050,0,1 <--- F must mean fade, are 23280,24050 the offsets? and the 0's and 1 the x,y value thingymajig? Yes, it does. According to the first post<\/span> F,0,219970,221300,1,0 <----- So why is there a second line here? What is this for? Or do I even need this line. (Main Question)<\/span> This is what I have so far.\/\/Storyboard Layer 0 (Background)0,0,\"Remilia and Flandre.jpg\" <---- Yeah I know, it's nothing. But what should I add to it. That 4 at the beginning?Edit: Ah ok, After much study, I've begun to learn how it worksWhich takes me to:\/\/Storyboard Layer 0 (Background)4,0,0,\"Remilia and Flandre.jpg\",0,0 F,1,41433,96988,0,14,0,0,\"Remila-Flandre-Sakuya.jpg\",0,0 F,1,97155,122988,0,1 blah blahBut now the pictures are slowly fading in, and the full colored picture displays when it's about to end and go on to the next picture. What can I do to make the fade ins faster, if possible?<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a><\/a>Play MBAACC? Add me on Steam!<\/a> Got Twitch? Follow me!<\/a><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/div>\n \n awp<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 11,869 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n awp<\/a>\n\n \n 2008-11-13T06:33:31+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Mafiamaster wrote:<\/h4>Example in the paraparamax file4,0,0,\"evangelion_20_640.jpg\",0,0 <--- What's that 4 at the beginning for?<\/blockquote>The 4 means it's a sprite. I actually forget what 1, 2 and 3 are, but 5 is sound.Mafiamaster wrote:<\/h4>F,0,23280,24050,0,1 <--- F must mean fade, are 23280,24050 the offsets? and the 0's and 1 the x,y value thingymajig?<\/blockquote>Yes @ offsets, no @ x,y. The 0 and 1 are INITIALFADE and ENDFADE. 0 means completely transparent, 1 means completely transparent. In this case, the image is taking approximately 800ms to FADE IN.Mafiamaster wrote:<\/h4>F,0,219970,221300,1,0 <----- So why is there a second line here? What is this for? Or do I even need this line. (Main Question)<\/span><\/blockquote>Now the image is fading out, so it doesn't just instantly disappear. Mafiamaster wrote:<\/h4>This is what I have so far.\/\/Storyboard Layer 0 (Background)0,0,\"Remilia and Flandre.jpg\" <---- Yeah I know, it's nothing. But what should I add to it. That 4 at the beginning?<\/blockquote>Yes, and the x and y co-ords of the image following the filename.Mafiamaster wrote:<\/h4>Edit: Ah ok, After much study, I've begun to learn how it worksWhich takes me to:\/\/Storyboard Layer 0 (Background)4,0,0,\"Remilia and Flandre.jpg\",0,0 F,1,41433,96988,0,14,0,0,\"Remila-Flandre-Sakuya.jpg\",0,0 F,1,97155,122988,0,1 blah blahBut now the pictures are slowly fading in, and the full colored picture displays when it's about to end and go on to the next picture. What can I do to make the fade ins faster, if possible?<\/blockquote>You currently have the offsets for the fade-in at 41433 and 96988. That means it's going to take approximately 55 seconds to fade in (96988 - 41433 = time to get from 0 to 1). If you want it to fade in faster - let's say you want it to take 2 seconds to fade in. With your first offset at 41433, your second offset will be 43433 (That's your initial offset + 2000ms aka 2 seconds)There is extensive, coherent (imo) documentation in this thread<\/a> which, ironically, is this<\/em> thread.<\/div>\n <\/div>\n <\/div>\n\n \n \n Twally Spocks is best pony \u2665Proud of Etna Sliders<\/strong>.<\/span>You'll never pierce my tium armour.<\/del> Turns out, someone did!<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Mafiamaster<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,460 posts\n <\/a>\n <\/div>\n\n \n ed July 2008<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Mafiamaster<\/a>\n\n \n 2008-11-13T22:12:30+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Oh! That really helped me out. Thanks! Now I need to find pictures that actually go with the song. xD<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a><\/a>Play MBAACC? Add me on Steam!<\/a> Got Twitch? Follow me!<\/a><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Magmabear<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 65 posts\n <\/a>\n <\/div>\n\n \n ed November 2008<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Magmabear<\/a>\n\n \n 2008-11-18T17:29:35+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Ok, I want an audio file to play at the end so that it doesn't cut off my video, but it doesn't play at all. Here's the code stuff:[Events]\/\/Background and Video events1,0,\"my video.wmv\"\/\/Break Periods2,78481,889312,153830,163931\/\/Storyboard Layer 0 (Background)\/\/Storyboard Layer 1 (Failing)\/\/Storyboard Layer 2 (ing)\/\/Storyboard Layer 3 (Foreground)\/\/Storyboard Sound Samples5,332060,2,\".wav\"5,332060,1,\"fail.wav\"\/\/Background Colour Transformations3,100,163,162,255I double checked and triple checked the code and even had someone else check the code for me. Everything is in the Song file and everything is titled correctly. I am completely stumped as to why it does not work All I want is for the audio to at least play so that my video doesn't get cut off at the end.Maybe I'll put in a pic if I get this whole thing sorted out.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/div>\n \n awp<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 11,869 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n awp<\/a>\n\n \n 2008-11-18T21:55:33+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Sounds might not be considered for automatic storyboard outros. Try adding an invisible image at 332060 milliseconds in.<\/div>\n <\/div>\n <\/div>\n\n \n \n Twally Spocks is best pony \u2665Proud of Etna Sliders<\/strong>.<\/span>You'll never pierce my tium armour.<\/del> Turns out, someone did!<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n 75l2u