{"content":"\n \n \n Kodora\n <\/span>\n \n \n \n \n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Kodora<\/span>\n\n \n 2013-08-28T11:49:36+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n peppy wrote:<\/h4>As for changing these limitations: I see no reason to do this in the editor. If you really feel the need, then edit the osu! file. The current limitations are fine.<\/blockquote>But editing osu! files is unrankable, isnt it?Its requested because it can be done well & playable avoiding current limitaion (i gived some maps for example).Why it should be unrankable if it can be done well & creative?<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n deadbeat<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 9,218 posts\n <\/a>\n <\/div>\n\n \n ed June 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n deadbeat<\/a>\n\n \n 2013-08-28T12:17:12+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n i don't really like this request. i don't see a need for a 5x section. why would you even need that?and before you say something vague like variety, i'd like examples of this being used well<\/strong><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n Kodora\n <\/span>\n \n \n \n \n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Kodora<\/span>\n\n \n 2013-08-28T12:23:26+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n deadbeat wrote:<\/h4>and before you say something vague like variety, i'd like examples of this being used well<\/strong><\/blockquote>Kodora wrote:<\/h4>2)We already have approved maps what uses different SV multiplier.<\/strong>http:\/\/osu-ppy-sh.tvgratuite.org\/b\/98451<\/a> - this map uses x0.13 and x0.20 sliders (00:12:303 (4) - and 10:44:207 (1) - ). They plays well, fits the music and works enough intuitivehttp:\/\/osu-ppy-sh.tvgratuite.org\/b\/92051<\/a> - this map uses x2.40 slider (08:03:290 (1,2,1,2,1,2,1,2) - ) The progressive increasing of slider velocity makes it plays intuitive and it fits the music as well too.<\/blockquote>Those maps are not extremely old, and playability of them was confirmed by at least 3 BATs. I guess a lot of players can agree that it plays well too.I can give more not ranked maps what uses different multiplier, but i'm sure approved ones should be best example.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n deadbeat<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 9,218 posts\n <\/a>\n <\/div>\n\n \n ed June 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n deadbeat<\/a>\n\n \n 2013-08-28T12:32:03+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n there is a huge difference between 2.4sv and 5.0sv<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Rei Hakurei<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,983 posts\n <\/a>\n <\/div>\n\n \n ed February 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Rei Hakurei<\/a>\n\n \n 2013-08-28T12:35:36+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n did you mean \"2.4x\" vs \"5.0x\" ? as SV is not SVC(which is green timing slider velocitiy multiplier)<\/div>\n <\/div>\n <\/div>\n\n \n \n Winshley wrote:<\/h4>I salute Rei Hakurei for finding out a lot of weird glitches! xD<\/blockquote>i love momoka<\/blockquote><\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n deadbeat<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 9,218 posts\n <\/a>\n <\/div>\n\n \n ed June 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n deadbeat<\/a>\n\n \n 2013-08-28T12:47:35+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n by sv i just mean slider velocity.i might agree to a allowing using 3x slider velocity, but not 5<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Reyvateil<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 146 posts\n <\/a>\n <\/div>\n\n \n ed June 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Reyvateil<\/a>\n\n \n 2013-08-28T15:00:28+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Have a star.Having a more flexible map maker is always a plus since the maps are already modded anyways before being ranked, the BAT can tell what is abuse or not so no problem having the feature for mappers.<\/div>\n <\/div>\n <\/div>\n\n \n \n ?????<\/span>wee yea erra osu! hymmnos leat<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Cygnus<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,517 posts\n <\/a>\n <\/div>\n\n \n ed December 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Cygnus<\/a>\n\n \n 2013-08-28T16:32:25+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n OMG THIS SO BAD<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n those<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,135 posts\n <\/a>\n <\/div>\n\n \n ed November 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n those<\/a>\n\n \n 2013-08-28T16:44:01+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Kodora wrote:<\/h4>Why it should be unrankable if it can be done well & creative?<\/blockquote>That's not the point. Why does the range have to be increased in order for you (anyone) to be creative? 0.5x to 2.00x is great. Besides, only a minimal amount of people understand what abuse really is (as history proves). Also, Kodora wrote:<\/h4>2)We already have approved maps what uses different SV multiplier.<\/strong><\/blockquote>This has been the wrong mindset and we've been telling you this. Each map is its independent entity; one's allowance does not imply another. Additionally, these should have been caught before they were ranked, and can only be blamed on the inability (or misjudgment) of some.<\/div>\n <\/div>\n <\/div>\n\n \n \n Feel free to me at those[at]ppy[dot]sh<\/strong> for any questions regarding the game!<\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n Kodora\n <\/span>\n \n \n \n \n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Kodora<\/span>\n\n \n 2013-08-28T17:00:01+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n those wrote:<\/h4>That's not the point. Why does the range have to be increased in order for you (anyone) to be creative? 0.5x to 2.00x is great<\/blockquote>Isnt point at all. Why only x0.50-x2.00 then?those wrote:<\/h4>Besides, only a minimal amount of people understand what abuse really is (as history proves).<\/blockquote>We have qualified to judge map's quality (including ranking & unranking) and a lot of modders to prevent any abuse usage for any avaliable point.those wrote:<\/h4>This has been the wrong mindset and we've been telling you this. Each map is its independent entity; one's allowance does not imply another. Additionally, these should have been caught before they were ranked, and can only be blamed on the inability (or misjudgment) of some.<\/blockquote>I linked this approved maps as example of sliders what already breaks current slider velocity multiplier and was done well, plays good, intuitive, follows music and playability of them was confirmed by at least 3 BATs and a lot of players (example of playability).<\/u> I linked them not to<\/strong> discuss how fair was this approving, dont missunderstand me please.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Garven<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 5,857 posts\n <\/a>\n <\/div>\n\n \n ed 1q47n