{"content":"\n \n \n <\/a>\n <\/div>\n \n \n pieguyn<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,020 posts\n <\/a>\n <\/div>\n\n \n ed May 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n pieguyn<\/a>\n\n \n 2013-08-30T01:47:13+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I'm only chipping in my opinion here, but it's based on what I consider to be a rather large amount of experience on my part.<\/blockquote>so all the people who do this, including BATs and experienced mappers, don't have as much experience as you. okA fast song will yield faster sliders as a matter of course and extremely slow SV leaves a ridiculously limited scope for patterns, which will always end up being scrunchy, self-overlapping and barely-moving messes. In this instance, the only way to create more motion is to juxtapose horrifically slow sliders with horrifically disproportionate jumps. It's not a good experience for me. Halving the speed already creates enough of a change in feel which actually relates to the music.<\/blockquote>I have no idea what you're even talking about, but I'll try anywayA fast song will yield faster sliders as a matter of course and extremely slow SV leaves a ridiculously limited scope for patterns, which will always end up being scrunchy, self-overlapping and barely-moving messes.<\/blockquote>your opinion, and I think we all know using \"always\" in relation to mapping doesn't workIn this instance, the only way to create more motion is to juxtapose horrifically slow sliders with horrifically disproportionate jumps.<\/blockquote>people use slow sliders to create less motion cause having too much motion doesn't fitHalving the speed already creates enough of a change in feel which actually relates to the music.<\/blockquote>ok, but in special cases sliders <0.5x work well and feel really good ~ Overly fast sliders become ridiculously uncomfortable to play and only fit intense songs. For a fast song, setting the SV correctly in the first place will allow for plenty of momentum at 1x, which would already become extremely fast at 2x--in such a case, I wouldn't even recommend more than 1.5x increases for anything which gets close to 200BPM.<\/blockquote>on certain occasions a slider needs to have a speed > 2.0x. I doubt people are gonna make a whole 3.0x section. hey at least it also allows the possibility if someone does it well in other wordsme wrote:<\/h4>but if we can do even better removing the limitations, why do you wanna disallow that? = =<\/blockquote>Moreover, I don't consider it unreasonable to expect that such an implementation would be abused enough for it to be removed at some point. That's already happened after far too much farting around.<\/blockquote>maybe it will and maybe it won't. it might happen but imo people are most likely going to use it well. in other wordsme wrote:<\/h4>but if we can do even better removing the limitations, why do you wanna disallow that? = =<\/blockquote>If I were a BAT, then I'd rather not want to add even more obscene SV abuse to my daily shit-list, so being preventive in this case would save a lot of headaches.<\/blockquote>and also prevent a lot of amazing things from happeningAlso, the amount of ers doesn't necessarily imply that everybody wants it--it just shows that lots of people want it. You don't know how many people would detest this without them expressing their disapproval and a good many of them probably don't want to become involved in any arguments over this anyway.<\/blockquote>I never said everyone wants it. just, the fact that 23984739284 people posted \"\" and you two are the only ones who are really against it, that really says something imoTo sum up my opinion on this: At a given tempo, extreme changes in speed are jarring and, assuming that the default setting feels good, extreme changes will not feel good regardless of how gradually they're introduced. The current restrictions are hardly limiting to one's creativity, because there are loads of other ways to create intensity and calmness without ever touching the multiplier. If the global SV can't be tuned to work with faster and slower sections, then it was probably set incorrectly to begin with.<\/blockquote>me wrote:<\/h4>you're completely missing the point. everyone agrees that allowing higher multipliers will be EVEN BETTER than leaving it the way it is. we can do well staying within limitations, but if we can do even better removing the limitations, why do you wanna disallow that? = =<\/blockquote>tl;dr: everything in your post can be refuted with just 2 sentencesme wrote:<\/h4>everyone agrees that allowing higher multipliers will be EVEN BETTER than leaving it the way it is. we can do well staying within limitations, but if we can do even better removing the limitations, why do you wanna disallow that? = =<\/blockquote>I'm done here until someone refutes this ^ last uppeppy wrote:<\/h4>sliders < 0.5x is a hold anyway. wait for hold notes to be implemented.<\/blockquote>IMO, people will sometimes want to make a really slow, holding feeling without \"no motion\". In other words, sometimes they want just a very slow motion instead of none at all. That's why I think sliders < 0.5 is valid and separate from \"hold notes\" = =<\/div>\n <\/div>\n <\/div>\n\n \n \n \u79c1\u306f\u30ec\u30fc\u30f4\u30a1\u30c6\u30a4\u30eb\u3067\u3059\u3002<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Zare<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,512 posts\n <\/a>\n <\/div>\n\n \n ed March 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Zare<\/a>\n\n \n 2013-08-30T01:56:16+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n peppy wrote:<\/h4>sliders < 0.5x is a hold anyway. wait for hold notes to be implemented.<\/blockquote>This is not true when the slider is long.@D33d: You are like, assuming just because you yourself wouldn't like a such sliders because of your personal opinion, it#s automatically bad.Read my previous post. How would you define when it is \"abused\"? Is it abused the moment YOU as an INDIVIDUAL and a SUBJECTIVE opinion cannot enjoy it anymore?You see, the essence of osu! is that everyone can play and map whichever song HOWEVER they like. As long as it is rhythmically correct, whether a map is good or bad is entirely subjective. Whether a slider is fun or not depends on the player.D33d wrote:<\/h4>It's not a good experience for me. Halving the speed already creates enough of a change in feel which actually relates to the music.<\/blockquote>Ever considered that other people made other experiences? That others might consider 0.5x to not have the effect they want?D33d wrote:<\/h4>Overly fast sliders become ridiculously uncomfortable to play and only fit intense songs. [...] Slowing things down to half-speed would make things slow enough without compromising the overall feel of the song<\/blockquote>Again, this is simply your own preference. D33d wrote:<\/h4>As peppy also said, extremely slow sliders play as holds.<\/blockquote>They do not. A slider will always be that, a slider, and will ALWAYS have the effect of something moving. Hold Notes would need to be used entirely differently, if ever implemented.D33d wrote:<\/h4>Also, the amount of ers doesn't necessarily imply that everybody wants it--it just shows that lots of people want it. You don't know how many people would detest this without them expressing their disapproval and a good many of them probably don't want to become involved in any arguments over this anyway.<\/blockquote>So what does the Feature Request, subforum, where this thread originally was, exist for, then, if the opinion of >30 sup-stars on the first day doesn't count? Do we just ignore the ~7 pages of people who agree with the OP because MAYBE there MIGHT be some other people who think differently, if they can't even be arsed to the discussion? They cannot be against this all that much if it's too stressful to explain why they disagree, can they? You are assuming things one after.D33d wrote:<\/h4>At a given tempo, extreme changes in speed are jarring and, assuming that the default setting feels good, extreme changes will not feel good regardless of how gradually they're introduced.<\/blockquote>why not? Why wouldn't they feel good? I've played some that play really well, just because you think differently doesn't make your opinion a fact.Basically you are just assuming you can project your opinion, that lower or higher SV than currently possible, does not feel well when playing, on everyone else, without actually providing reasons as to why it would play bad. What makes a 0.4x Slider worse than a 0.6x one?Just let the mapper interpret the song the way they want. ffsWould it really harm anyone to implement this? <_<By the way, D33d: Sorry for ripping your post apart like that, the same way pieguy did. We are not trying to offend you or anything. Please try to keep calm about this and not be biased.Mapping need less rules anyway. Just make a rule \"The map has to be rhythmically correct, i.e. no 1\/16 when there is only 1\/1.\" and let the mappers do their goddamn thing. Honestly now.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n peppy<\/a>\n\n \n \n \n <\/div>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 19,323 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n peppy<\/a>\n\n \n 2013-08-30T02:29:12+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n all this text is completely pointless. these threads should only have beatmaps posted to them, with examples of where did works or not. please do not post any more walls of text, but only examples of where this does\/doesn't work. i'll do my part and delete any post which isn't either a) a map or b) a post about a previously posted map discussing whether it works well or not.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n pieguyn<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,020 posts\n <\/a>\n <\/div>\n\n \n ed May 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n pieguyn<\/a>\n\n \n 2013-08-30T02:32:18+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n okhttps:\/\/osu-ppy-sh.tvgratuite.org\/s\/106954<\/a> 0.25x slider then a 2.0x immediately after it. before you complain make something better plz, I'm that confidenthttps:\/\/osu-ppy-sh.tvgratuite.org\/s\/79449<\/a> 5.0x slider at the endeither way, I'd be fine with just allowing changing it through .osu instead of putting it in the editor<\/div>\n <\/div>\n <\/div>\n\n \n \n \u79c1\u306f\u30ec\u30fc\u30f4\u30a1\u30c6\u30a4\u30eb\u3067\u3059\u3002<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Zare<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,512 posts\n <\/a>\n <\/div>\n\n \n ed March 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Zare<\/a>\n\n \n 2013-08-30T10:12:09+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n https:\/\/osu-ppy-sh.tvgratuite.org\/b\/265413<\/a> [Blue Tear]01:59:979 (5) - fits the song, and by stacking notes above it I stop player's movement so they have the possibilty to read and understand the slider. However, whether it is fun is a question every player has to answer for himself.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Wishy<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,972 posts\n <\/a>\n <\/div>\n\n \n ed September 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Wishy<\/a>\n\n \n 2013-08-30T11:04:58+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n i didn't post an example<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by peppy<\/a> 2013-08-31T03:12:54+00:00<\/time>, edited 1 time in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n \n \n Kodora\n <\/span>\n \n \n \n \n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Kodora<\/span>\n\n \n 2013-08-30T13:13:26+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Other examples what was not discussed yet:https:\/\/osu-ppy-sh.tvgratuite.org\/b\/252238<\/a> - (03:47:204 - 04:22:636 part) - Gradual lovering speed of sliders following calm and long violin notes; it fits song overral and player can understand such speedchange while playinghttps:\/\/osu-ppy-sh.tvgratuite.org\/b\/289049<\/a> - (05:10:079 - 06:39:319 part) - Example of rational usage of speedjumps. Mapper uses x2.30 and x2.50 sliders on strong & energetic parts of song what fits overral and looks enough intuitive for playing;