{"content":"\n \n \n <\/a>\n <\/div>\n \n \n Ballistic<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 177 posts\n <\/a>\n <\/div>\n\n \n ed November 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Ballistic<\/a>\n\n \n 2021-08-04T07:09:12+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I feel like people on the Loved team should just have the option to move beatmaps around from pending to graveyard. I'm all for just adding more slots, but to keep the current system in place, just give Loved team that much just to avoid cases where the maps going for Loved can't be updated due to the map cap.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n IcyWorld<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 255 posts\n <\/a>\n <\/div>\n\n \n ed February 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n IcyWorld<\/a>\n\n \n 2021-08-04T07:21:48+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Pending has been something I was never a fan of in Osu. A long time ago before I started to more frequently, I gave permission for anyone to my maps with or without crediting me as a means to spread the enjoyment that I personally have with VSRG's with everyone. This was in due part to this limitation that I had of 4 maps per month when I had at that point in time roughly 300 completed maps from Stepmania (etterna didn't exist at the time). Now I have 500+ maps I have created, if I were to start ing from scratch today and had the limitation of 4, it would take me 125 months to all of my content, which is a little greater than 10 years just to put this in to perspective. I mean it when I say I've really grown to like osu and its community, I sincerely enjoy multiplayer and engaging in chat channels, playing the game, and content that others have created. The only thing I don't like necessarily is this arbitrary limit in place. Multiple incredible people have been kind to gift me osu er just so that I may more maps, and working with project Loved has also gained me some additional slots and I really appreciate the community and projects that go on here, you guys are awesome! If something can be done to help out others in my position that are interested in sharing backlogs of content without the frustration it would be one of the greatest things that can be changed in osu! I definitely understand not wanting to let people abuse the privilege of unlimited s if that were to exist, and believe a middleground can be reached somewhere. PS, I did the packs thing early on and I did not like that just as Penguinosity mentioned.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n LiterallyEpic<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2 posts\n <\/a>\n <\/div>\n\n \n ed March 2021<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n LiterallyEpic<\/a>\n\n \n 2021-08-04T12:20:08+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n ok lol<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n arccat<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 207 posts\n <\/a>\n <\/div>\n\n \n ed August 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n arccat<\/a>\n\n \n 2021-08-04T13:26:04+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n This was one of my problems amidst hosting the SVSE (SV: Summer Exhibition) tournament with Orca- and we experienced this \"map submission\" issue multiple times when updating or fixing map offset as emergency fixes. This thread would definitely help the player, mostly mappers, throughout so they won't be stuck with a limited amount of submissions for important purposes.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n Yuragi\n <\/span>\n \n \n \n \n <\/div>\n\n \n \n \n \n \n Yuragi<\/span>\n\n \n 2021-08-04T14:21:49+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n As Arccat said this was also one of the problems that happened while I was hosting the TBO!M2 (Torneio Brasileiro de Osu!Mania 2) we often run out of slots and had several issues when trying to update or hotfix a map.This not only would help players and mappers but also pool selectors when it comes to tournaments.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Nao Tomori<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,078 posts\n <\/a>\n <\/div>\n\n \n ed December 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Nao Tomori<\/a>\n\n \n 2021-08-04T14:29:20+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n do loved maps currently expand the amount of pending slots available? if not, that would be a good place to start (assuming the system is kept in place). ranked maps also increase it by 1, up to 8 (20 for er). ing straight to graveyard is a good idea as well. though really the solution here is to let loved captains move things straight from graveyard to loved instead. the issue is that the whole back end of that is still using the old forum system with pending \/ wip \/ ranked \/ graveyard all being different forums, so it might be hard to implement.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Vysion<\/a>\n\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 127 posts\n <\/a>\n <\/div>\n\n \n ed January 2018<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Vysion<\/a>\n\n \n 2021-08-04T14:48:42+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n For your first point, I think that this is a great idea, but it shouldn't be limited to with \"reputable\" status aka they have a map with leaderboards\/part of the staff. Maybe a better criteria would involve age (the older it is, the more maps you can directly to the graveyard), or getting even more slots for being a er (which already gives more \"active\" mapset slots). These are just suggestions, though, and I can see the reason behind limiting it to people who've already proven themselves to making quality maps. But for the \"sake of everyone\", this change could be a positive impact on all players and mappers.For the third point, I'm not entirely sure on why a cooldown would be necessary. To add on to this, though, I think it would be helpful if a map receives a certain amount of hype and is in the Pending state, then the will be given a warning before sending it to the Graveyard indicating that they will lose the hype on their mapset. Or, just not be allowed to graveyard maps that have started the ranking process.These are just my takes on the suggestions you've put forth. Otherwise, I think this is a great idea; I am looking forward to seeing this being put into the game. So take my 13 votes for this idea lol<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n Deleted_10235296\n <\/span>\n \n \n \n \n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Deleted_10235296<\/span>\n\n \n 2021-08-04T17:48:27+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Nao Tomori wrote:<\/h4>do loved maps currently expand the amount of pending slots available? if not, that would be a good place to start (assuming the system is kept in place). ranked maps also increase it by 1, up to 8 (20 for er). ing straight to graveyard is a good idea as well. though really the solution here is to let loved captains move things straight from graveyard to loved instead. the issue is that the whole back end of that is still using the old forum system with pending \/ wip \/ ranked \/ graveyard all being different forums, so it might be hard to implement.<\/blockquote>Loved can move maps from Pending or Graveyard to the Loved section. The issue like I said though, is stemming from us having to wait if that mapper already has their Pending slots filled. We've tried telling mappers ahead of time to leave a slot open for a future viable pick of theirs that we need updated but, things don't always work out that smoothly. It would be much nicer if we didn't have to jump through hoops just to try and work around the less-than-ideal system.edit:<\/em> I don't actually know if Loved maps expand someone's slots. if not then wtf?<\/span><\/del>edit 2:<\/em> yes they do expand your slots! so thats good to know<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by Deleted_10235296<\/span> 2021-08-04T18:37:27+00:00<\/time>, edited 2 times in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Ventilo le vrai<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 138 posts\n <\/a>\n <\/div>\n\n \n ed December 2018<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Ventilo le vrai<\/a>\n\n \n 2021-08-14T01:11:41+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n 4 slots\/month is pain, I rarely have a free slot because of that and prevent me to post a lot of map (I probably have at least 10 maps that I can't + some graveyard maps that I would like to update) and I know that a lot of people have the same issue. I really hope that this will change soon \ud83e\udd1e<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n peppy<\/a>\n\n \n \n \n <\/div>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 19,323 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n peppy<\/a>\n\n \n 2021-09-11T03:45:12+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n IcyWorld wrote:<\/h4>This was in due part to this limitation that I had of 4 maps per month when I had at that point in time roughly 300 completed maps from Stepmania (etterna didn't exist at the time). Now I have 500+ maps I have created, if I were to start ing from scratch today and had the limitation of 4, it would take me 125 months to all of my content, which is a little greater than 10 years just to put this in to perspective.<\/blockquote>Is there a reason you aren't intending to push your maps through to ranked as per the standard osu! systems? If they are already well established beatmaps, it seems like you could quite quickly expand your maximum slots while also getting your beatmaps in a permanent state on osu!.I'd see this issue being addressed at the source of the problem (ie. why not ranked) rather than the result (wanting a method to get bigger faster graveyard workflow).Also, a separate issue, but the graveyard has never been a permanent storage<\/strong>. It is purged over the years, and cannot be used as such. It seems recent new mappers may be unaware of this fact, so we're going to need to address it before purging happens again. Luckily it hasn't been run for a few years now.Let's keep this thread about slots and why getting ranked maps and increasing slot count (as most mappers do) is not feasible.<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by peppy<\/a> 2021-09-11T03:55:53+00:00<\/time>, edited 4 times in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n IcyWorld<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 255 posts\n <\/a>\n <\/div>\n\n \n ed February 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n 1l4o