{"content":"\n \n \n <\/a>\n <\/div>\n \n \n SilentWuffer<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 293 posts\n <\/a>\n <\/div>\n\n \n ed December 2017<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n SilentWuffer<\/a>\n\n \n 2021-06-18T20:12:29+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n My opinion is that it could go either way. putting it in a box because it probably won't matter much to the discussion in the end. Also take it with a grain of salt because I'm probably wrong on a bunch of things as well<\/span>opinion<\/a>Why I'm for this: as others have stated before, in taiko it's quite difficult to integrate a 3\/2 break into the map as taiko mapping (especially muzukashii) is generally centered around 1\/1 and 1\/2 rhythms. having a sudden 3\/2 break could make the player and less experienced modders believe its a misrepresentation of the song. Allowing an alternative as 2 consecutive 1\/1 rhythms is much more flexible and allows mappers to more closely represent the music.Why I'm against this: Similarly, as others have said, this could be exploited to use only the consecutive 1\/1 breaks, therefore making the map harder than intended. Players at a muzukashii level would benefit and recover more from a 3\/2 break than 2 consecitive 1\/1 breaks.[\\box]<\/div><\/div><\/div>\n <\/div>\n <\/div>\n\n \n \n I have incredible amounts of skill issue<\/strong><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Alchyr<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 507 posts\n <\/a>\n <\/div>\n\n \n ed October 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Alchyr<\/a>\n\n \n 2021-06-21T09:39:30+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n As a bunch of people have stated, the current guideline already does allow for stretching, and making the main line itself more lenient wouldn't really be the best. Instead, I would suggest just a minor amendment just to the subtext:Using rest moments less frequently is acceptable if either the pace of the music makes rest moments counter-intuitive or if the continuously mapped part is overall more forgiving to the player.Using consecutive shorter rest moments or less frequent rest moments are acceptable if either the pace of the music makes rest moments counter-intuitive or if the continuously mapped part is overall more forgiving to the player.Not particularly happy with the wording, but the general intention is just to add a bit more clarification to this vague part. Someone else can probably come up with something better, but I just wanted to get my opinion in that the main guideline itself is fine, it's just really unclear what's acceptable or not. \"Less frequent rest moments\" doesn't really translate to \"multiple consecutive smaller gaps\".<\/div>\n <\/div>\n <\/div>\n\n \n \n e<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n SilentWuffer<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 293 posts\n <\/a>\n <\/div>\n\n \n ed December 2017<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n SilentWuffer<\/a>\n\n \n 2021-06-21T16:05:51+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Alchyr wrote:<\/h4>I would suggest just a minor amendment just to the subtext:Using rest moments less frequently is acceptable if either the pace of the music makes rest moments counter-intuitive or if the continuously mapped part is overall more forgiving to the player.<\/blockquote>I'd like to say that adding that would make the guideline even more ambiguous as a player could theoretically not include any breaks at all if the song is fast paced<\/div>\n <\/div>\n <\/div>\n\n \n \n I have incredible amounts of skill issue<\/strong><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n 0gg<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 293 posts\n <\/a>\n <\/div>\n\n \n ed January 2018<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n 0gg<\/a>\n\n \n 2021-06-21T16:29:44+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n i am a fan of this proposal<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Sebola<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 79 posts\n <\/a>\n <\/div>\n\n \n ed December 2019<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Sebola<\/a>\n\n \n 2021-06-21T22:41:35+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n se aplicar eu vo fazer muzu agr :Stonks:<\/div>\n <\/div>\n <\/div>\n\n \n \n AxerBot is a feature rich bot for Discord and Mappers! You should try it<\/a><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n Megumi678\n <\/span>\n \n \n \n \n <\/div>\n\n \n \n \n \n \n Megumi678<\/span>\n\n \n 2021-06-22T23:25:28+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I don't make any beatmaps, and if I do, I'm no good, but I'm going to voice my opinion on muzukashii's since thats what I mostly play and what this topic is going on about. Me personally, I think muzukashii's are amazing how they are, depending on who made the muzukashii map that is<\/strong>. There are some pretty shitty maps out there for muzukashii's, but it depends on what you're playing with. Patterns on muzukashii's are fantastic. But, I'd love to see changes if any at all.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Z419<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 324 posts\n <\/a>\n <\/div>\n\n \n ed March 2017<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Z419<\/a>\n\n \n 2021-11-29T09:29:24+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n wake up its our time to revive this proposal and push it<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/div>\n \n Hivie<\/a>\n\n \n osu!taiko Paragon\n <\/div>\n \n \n \n \n <\/i>\n <\/div>\n <\/a>\n\n \n <\/i>\n <\/div>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,051 posts\n <\/a>\n <\/div>\n\n \n ed March 2019<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Hivie<\/a>\n\n \n 2021-11-29T09:39:34+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Honestly this proposal could even be extended to cover more lower diffs as well. I'm aware that current guideline allow for flexibility to an extent but the wording causes a lot of confusion and could be really improved in order to make the RC more friendly and approachable.Will figure out sth later todayEdit: talked to multiple ppl, it's really hard to go forward with this proposal unless there's a good amount of interest<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by Hivie<\/a> 2021-11-30T20:48:36+00:00<\/time>, edited 1 time in total.\n <\/div>\n \n \n \ua4b0\u2022 \u032b \u2022\ua4b1<\/span><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n SilentWuffer<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 293 posts\n <\/a>\n <\/div>\n\n \n ed December 2017<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n SilentWuffer<\/a>\n\n \n 2021-11-30T20:24:05+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n regarding extension to lower diffs:There's a guideline in futsuu that requires a 3\/1 break every ~20 beats, would splitting that into two 2\/1 breaks be reasonable? it's proportional to the proposed muzukashii change but I can't really say if two 2\/1 provides the same break as a 3\/1<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by SilentWuffer<\/a> 2021-11-30T20:24:14+00:00<\/time>, edited 1 time in total.\n <\/div>\n \n \n I have incredible amounts of skill issue<\/strong><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n radar<\/a>\n\n \n Nomination Assessment Team\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 293 posts\n <\/a>\n <\/div>\n\n \n ed September 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n 5v46r