{"content":"\n \n \n <\/a>\n <\/div>\n \n \n YodaSnipe<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,378 posts\n <\/a>\n <\/div>\n\n \n ed February 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n YodaSnipe<\/a>\n\n \n 2013-03-26T20:21:24+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n mochi wrote:<\/h4>peppy wrote:<\/h4>I am considering everyone's opinions here.<\/blockquote>I just want to view the rankings of my friends. I don't want to search for my friends that are scattered amongst a bunch of other scores i don't care about.If you're gonna keep the unified list, don't even bother putting in our local scores in it too. Because sometimes i clear a single map like 20 times ok? I don't need to see my name 20 times in a already cluttered list.<\/blockquote>^ThisIt would seem prudent to separate Local scores from Online scores. There's absolutely no reason to show every local score you ever had on a map you've played. Especially if you've played said map hundreds of times.I don't have er so I haven't looked at the friend ranking scoreboard, however what mochi said seems about right for that too.<\/strong>Edit: I like the point differential shown below accuracy. I think the new scoreboard is a good idea, just improperly implemented.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Pseudopod<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3 posts\n <\/a>\n <\/div>\n\n \n ed March 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Pseudopod<\/a>\n\n \n 2013-03-26T21:47:47+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Peppy, in general, I love the new update, I like the friends score (although it does make me feel bad sometimes) and the way scores work when you play now. Also, thanks so much for fixing the complaints with the skin update so quickly, that was really great! I have to agree though, that everything is a bit crowded... I understand the desire to save space, but I was so confused by the update I had to read almost the entire thread to figure it out entirely.I would agree with a tabs solution, despite you seeming against it.Couple of quick things:1. You say that we can toggle a lot of the new changes... could you please point out where? Maybe I'm being dense, but I can't find them...2. You also mentioned a pp change? Are you going to elaborate soon?[Added] 3. I think its a bit weird that when I'm playing with no mods, I see all of the no-mods scores below my highest, modded score. E.G I have a score with HD and DT, and see a bunch of lower scores without mods underneath it when I'm playing no mods. I know you want to encourage more competiton among no mods groups, but that information means nothing to me below my score... Perhaps this feature could only engage when we start to play a map. Or perhaps the \"same mods\" should be according to the mods on our highest score? Not trying to be critical in the slightest, just suggesting some alternativesThanks for (if you actually do) reading!Ps. Peppy, I think that you are bringing a lot of cool changes in Osu!, but bringing them far to quickly. It seems as if you face a torrent of differing opinions when you release these HUGE updates. I think it would be beneficial to you and the community if you slowed the updates down a bit, so you could better receive our opinion and gauge the effectiveness of what you release.<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by Pseudopod<\/a> 2013-03-26T22:29:47+00:00<\/time>, edited 1 time in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n XPJ38<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,570 posts\n <\/a>\n <\/div>\n\n \n ed February 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n XPJ38<\/a>\n\n \n 2013-03-26T22:18:25+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Would have been nice to use Community Voice<\/a> to gauge the reception of such a change.\"Would you like unified rankings?<\/em>\" with \"Yes\", \"No\", \"Neutral\" as possible answers, with some explanations and a mock-up in the OP.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a>Click image for full resolution (8960 x 800)<\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n RoyalMilkTea<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 67 posts\n <\/a>\n <\/div>\n\n \n ed January 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n RoyalMilkTea<\/a>\n\n \n 2013-03-26T22:46:52+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Good Job! That'll help out a bit. You play the piano? (I'm only asking because of that video on your channel)<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n helion<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 53 posts\n <\/a>\n <\/div>\n\n \n ed June 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n helion<\/a>\n\n \n 2013-03-26T22:52:23+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n peppy wrote:<\/h4>As long as it is being limited to ~50 items, I am not splitting it out into multiple options, sorry. Looking to keep things simple when it comes to the interface, because i'd like to increase vertical space in the near future. Scrolling ain't that hard .<\/blockquote>If anything, the unified ranking increases complexity in my opinion. It doesn't make a lot of sense to have four different sets of scores mashed together. You're usually only interested in one of the sets at a time. Since the sets overlap on the scoreboard, you'll have to gather the information you're looking for yourselves.About same mod scores: I'm not really interested in them. Competing with players who (for the most part) I've never heard of seems kinda pointless to me. It doesn't really tell me how good my score was unless I look up all the players who got similar scores. I don't want to do that. Comparing yourselves to the top 50, your friends or your country tells you way more about the quality of your score. It's more fun too since you have some sort of relation to these players, they're not just names. Most people play nomod anyway, and having tons of SS on the scoreboard is useless.The scoreboard is an important part of the game. I think giving up usability for a bit of vertical space is a bad idea. I don't think the current implementation is simple at all. A scoreboard switcher doesn't have to be fancy either. A single button for switching through the scoreboards would be sufficient.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Bobbias<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,447 posts\n <\/a>\n <\/div>\n\n \n ed March 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Bobbias<\/a>\n\n \n 2013-03-27T00:04:11+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n mochi wrote:<\/h4>peppy wrote:<\/h4>I am considering everyone's opinions here.<\/blockquote>I just want to view the rankings of my friends. I don't want to search for my friends that are scattered amongst a bunch of other scores i don't care about.If you're gonna keep the unified list, don't even bother putting in our local scores in it too. Because sometimes i clear a single map like 20 times ok? I don't need to see my name 20 times in a already cluttered list.<\/blockquote>Following from this, here's an idea:How about customizable scoreboard settings, instead of one design forced upon everyone?If someone only wants to see their local scores, they shoud be able to only see local scores. If they want to see locals+friends, or friends+local top (only their top) score, or local+friends+online, they should be able to control exactly which of these are visible (and even maybe which colors are used for highlighting, etc.)<\/div>\n <\/div>\n <\/div>\n\n \n \n Looking for mods for my mania map Minori Chihara - Kyoukai no Kanata (TV Size)<\/a>.<\/span>Need some tips on how to improve in osu!mania? Try reading our guide<\/a> and map suggestions<\/a>!Need some tips on how to map in osu!mania better? Try reading this guide<\/a>!Looking for the o2jam skin I use? This folder<\/a> has it and a few other o!m skins!<\/strong>Message me if this link doesn't work, and I will update it.<\/span><\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n capes-<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 30 posts\n <\/a>\n <\/div>\n\n \n ed December 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n capes-<\/a>\n\n \n 2013-03-27T00:59:14+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n It seems that the best way to solve the problem would be just to separate the local\/online scores.It gets to a point where the leaderboards start to look ridiculous...<\/span>some fc<\/a><\/div><\/div><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n peppy<\/a>\n\n \n \n \n <\/div>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 19,323 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n peppy<\/a>\n\n \n 2013-03-27T01:09:00+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Silynn wrote:<\/h4>Also, you're doing the same thing you did with the last update - forcing a large change (full of bugs) with very minimal testing on the entire playerbase.<\/blockquote>You're obviously new here. This is how I've developed osu! for the last 6 years and I don't intend on changing that. The fact that bugs are fixed within hours if not days should be enough to counter any negatives brought on by this rapid release cycle.If you would like to help with testing, you can the few people on the test server that tend to help me test. Anyone is welcome to help.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Horo<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 214 posts\n <\/a>\n <\/div>\n\n \n ed July 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Horo<\/a>\n\n \n 2013-03-27T01:20:26+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n peppy wrote:<\/h4>Silynn wrote:<\/h4>Also, you're doing the same thing you did with the last update - forcing a large change (full of bugs) with very minimal testing on the entire playerbase.<\/blockquote>You're obviously new here. This is how I've developed osu! for the last 6 years and I don't intend on changing that. The fact that bugs are fixed within hours if not days should be enough to counter any negatives brought on by this rapid release cycle.If you would like to help with testing, you can the few people on the test server that tend to help me test. Anyone is welcome to help.<\/blockquote>>new hereAlso the minimal testing refers mostly to the playability of the new features and how much they change the game.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n peppy<\/a>\n\n \n \n \n <\/div>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 19,323 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n 1y2f3u