{"content":"\n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Satellite<\/a>\n\n \n Beatmap Nominator\n <\/div>\n \n \n \n \n <\/i>\n <\/div>\n <\/a>\n\n \n <\/i>\n <\/div>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,701 posts\n <\/a>\n <\/div>\n\n \n ed June 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Satellite<\/a>\n\n \n 2015-06-10T06:13:30+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n fight :3<\/span>to next bn<\/a>lunatic<\/u>00:28:401 (1) - offscreen<\/span>[box=img]<\/div><\/div><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n Kuron-kun\n <\/span>\n \n \n \n \n <\/div>\n\n \n \n \n \n \n Kuron-kun<\/span>\n\n \n 2015-06-14T15:57:20+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Hey! I won't bubble pop because I can't guarantee a rebubble, so you should self-pop it and ask another BN for a rebubble! I'll just point out some things you can improve on Additional Modding<\/strong>.Unrankable issues<\/strong><\/h2><\/center>After some metadata discussion with Lanturn, the title should be either Yuuhei Satellite (if you wanna follow the Circle path) or senya (if you wanna follow the Vocal path).<\/li>You should remove the comma on the title. The correct title should be Iro wa Nioedo Chirinuru wo<\/strong>.<\/li>Offscreen slider 00:28:401 (1) - on LUNATIC difficulty, as mentioned by Satellite. Consider changing it.<\/li>00:17:966 - From this section and on, the strong beats\/new sections are starting on this particular beat. They should start on a big white tick, not in a small white tick. Consider adding a Timing Point on this white tick.<\/li><\/ol>___________________________________________________________________________________________________________________<\/span>Additional Modding<\/strong><\/h2><\/center>NOVICE<\/h2><\/center>I don't recommend stacking notes in Easy\/Beginner diffs, they could be very confusing for new players. Keep in mind that these diffs are usually the very first diff someone will ever play in the game. They should be the cleanest diff on the whole mapset, so I'd highly recommend you to change stacks like 00:07:966 (6,1) - and 00:13:184 (2,1) - for a better readability!<\/li>Some circles are with a very inconsistent Distance Snap, such as 00:37:966 (2,3,1) - , 00:38:836 (1,2,3) - and 00:43:619 (2,3,4,1) - . Consider changing them.<\/li>00:56:227 (1,2,1) - Same as above when I mentioned that you should keep these difficulties as clean as possible. The players aren't expecting this sudden rhythm change. You can just ignore the vocal\/blue tick beat since there's a completely readable beat on the white tick and map them instead.<\/li><\/ol>ADVANCED<\/h2><\/center>There are some spacing issues on this diff as well, like this 00:40:575 (3,4) - and 00:33:619 (4,1) - . The spacing is quite different, even though you're following the same ticks.<\/li>00:08:836 (1) - The Finish on the beginning is quite random here, since you didn't use on 00:10:575 (4,1) - as well. This section is very soft and calm, you shouldn't use such a strong Finish like this. Plus, this difficulty and LUNATIC are the only diffs where you used a finish on this section.<\/li>00:29:706 (1) - I'm not sure about the blue\/red\/white tick mix on this section. In my opinion, you should keep the notes only on white and red ticks. You're mixing them a lot, letting the diff inconsistent and less readable. You can mix these rhythms on Hard diffs, they're more appropriated there instead of in a Easy\/Normal difficulty. 00:45:793 (1,2) - This is completely readable tho, you can keep it!<\/li><\/ol><\/h2>EXHAUST<\/center>Shouldn't you keep the stack leniency among the diffs consistent? I couldn't understand why the stack leniency here is lower :c<\/li>Again, I could notice some spacing issues. You used a lot of jumps on the beginning 00:04:488 (3,4,5,6) - , a calm part, but you used a lot of antijumps on the kiai 01:03:184 (5,6,7,8,1) - , and this section on the kiai is a lot stronger than the beginning. You should add jumps on the kiai and antijumps on the beginning.<\/li><\/ol>(\u25b0\u02d8\u25e1\u02d8\u25b0)<\/center><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Crimmi<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,947 posts\n <\/a>\n <\/div>\n\n \n ed June 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Crimmi<\/a>\n\n \n 2015-06-14T17:53:17+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Kuron-kun wrote:<\/h4>Hey! I won't bubble pop because I can't guarantee a rebubble, so you should self-pop it and ask another BN for a rebubble! I'll just point out some things you can improve on Additional Modding<\/strong>.Unrankable issues<\/strong><\/h2><\/center>After some metadata discussion with Lanturn, the title should be either Yuuhei Satellite (if you wanna follow the Circle path) or senya (if you wanna follow the Vocal path). Well I do have some proof proving where I got the metadata from and it's from the main SOUND VOLTEX website. http:\/\/p.eagate.573.jp\/game\/sdvx\/ii\/p\/hitchart\/<\/a>. And I also spoke with Lanturn himself and he gave the okay to the artist.<\/strong><\/li>You should remove the comma on the title. The correct title should be Iro wa Nioedo Chirinuru wo<\/strong>. Removed, changed the title completely to the one given by Konami.<\/strong><\/li>Offscreen slider 00:28:401 (1) - on LUNATIC difficulty, as mentioned by Satellite. Consider changing it. Whoops, changed.<\/strong><\/li>00:17:966 - From this section and on, the strong beats\/new sections are starting on this particular beat. They should start on a big white tick, not in a small white tick. Consider adding a Timing Point on this white tick.<\/li><\/ol> Well,I double checked it and I see that beat is constant, adding another timing section that would just be the same as the inherited section there would just be silly.<\/strong>___________________________________________________________________________________________________________________<\/span>Additional Modding<\/strong><\/h2><\/center>NOVICE<\/h2><\/center>I don't recommend stacking notes in Easy\/Beginner diffs, they could be very confusing for new players. Keep in mind that these diffs are usually the very first diff someone will ever play in the game. They should be the cleanest diff on the whole mapset, so I'd highly recommend you to change stacks like 00:07:966 (6,1) - and 00:13:184 (2,1) - for a better readability! Novice is more of an advanced Easy, Basic is the easier difficulty so I wanted to add a bit of challenge but still have it be fun at the same time.<\/strong><\/li>Some circles are with a very inconsistent Distance Snap, such as 00:37:966 (2,3,1) - , 00:38:836 (1,2,3) - and 00:43:619 (2,3,4,1) - . Consider changing them. I changed it a bit to avoid clutter with (2) coming from the long slider, hence why I took off DS in that section.<\/strong><\/li>00:56:227 (1,2,1) - Same as above when I mentioned that you should keep these difficulties as clean as possible. The players aren't expecting this sudden rhythm change. You can just ignore the vocal\/blue tick beat since there's a completely readable beat on the white tick and map them instead.<\/li><\/ol> Nope, like I said, NOVICE is a bit of a Easy\/Normal hybrid difficulty, so I wanted to change it up instead adding boring 1\/1 people had be hampering me about. <\/strong> ADVANCED<\/h2><\/center>There are some spacing issues on this diff as well, like this 00:40:575 (3,4) - and 00:33:619 (4,1) - . The spacing is quite different, even though you're following the same ticks. Fixed.<\/strong><\/li>00:08:836 (1) - The Finish on the beginning is quite random here, since you didn't use on 00:10:575 (4,1) - as well. This section is very soft and calm, you shouldn't use such a strong Finish like this. Plus, this difficulty and LUNATIC are the only diffs where you used a finish on this section. Removed.<\/strong><\/li>00:29:706 (1) - I'm not sure about the blue\/red\/white tick mix on this section. In my opinion, you should keep the notes only on white and red ticks. You're mixing them a lot, letting the diff inconsistent and less readable. You can mix these rhythms on Hard diffs, they're more appropriated there instead of in a Easy\/Normal difficulty. 00:45:793 (1,2) - This is completely readable tho, you can keep it!<\/li><\/ol> 00:29:706 is a spinner if you check.<\/strong><\/h2>EXHAUST<\/center>Shouldn't you keep the stack leniency among the diffs consistent? I couldn't understand why the stack leniency here is lower :c<\/li>Again, I could notice some spacing issues. You used a lot of jumps on the beginning 00:04:488 (3,4,5,6) - , a calm part, but you used a lot of antijumps on the kiai 01:03:184 (5,6,7,8,1) - , and this section on the kiai is a lot stronger than the beginning. You should add jumps on the kiai and antijumps on the beginning.<\/li><\/ol> To me, I don't personally think I want to add jumps, it wouldn't feel right to me, imo.<\/strong>(\u25b0\u02d8\u25e1\u02d8\u25b0)<\/center><\/blockquote>Thank you for the mod.<\/strong><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Pereira006<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,801 posts\n <\/a>\n <\/div>\n\n \n ed October 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Pereira006<\/a>\n\n \n 2015-06-14T19:49:06+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n re-bubble<\/span><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n ziin<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,632 posts\n <\/a>\n <\/div>\n\n \n ed January 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n ziin<\/a>\n\n \n 2015-06-15T19:05:26+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Hey Crimmi,Sorry for the delay.Full mod to follow.[general]The dark purple is virtually impossible to see on a black background, which is prevalent in the BG video.[Timing]00:17:966 - You need a red line to reset the metronome after the 5\/4 measureDouble check how the other ranked maps did it just to . This never should have been bubbled with this error.[SB]In general, the lyrics need to be faded in. You don't really need it if you're going to put a flash on TOP of the lyrics, but when they just appear it looks bad IMO.00:31:879 - sb3.png comes in without a fadein. While this is sort of OK, I think it would be better if you fade in for 1\/4th or 1\/8th of a beat. It may help to fade in the font effect as well using tweening 2.00:37:966 - sb4.png really needs a fadein. It also fades out before the lyrics are over.00:45:793 - needs fadein, IMO it needs to move slower and fade out after the next lyrics have begun at 00:52:749 - 00:52:749 - needs fadein 00:59:706 - I like that you're going to fade this out a bit, but you've over exaggerated the effect. Make the scale go down to ~90% then back up to 100%, fade go down to 80% then back to 100%, then repeat 2x and fade out\/scale down like normal on the last one.01:01:227 - see sb3.png. It would help to fade in the font effect as well. Consider using tweening 2.01:26:227 - you fade out before the lyrics are finished.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Crimmi<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,947 posts\n <\/a>\n <\/div>\n\n \n ed June 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Crimmi<\/a>\n\n \n 2015-06-15T19:42:04+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n ziin wrote:<\/h4>Hey Crimmi,Sorry for the delay.Full mod to follow.[general]The dark purple is virtually impossible to see on a black background, which is prevalent in the BG video. I'll change it to a lighter purple.<\/strong>[Timing]00:17:966 - You need a red line to reset the metronome after the 5\/4 measureDouble check how the other ranked maps did it just to . This never should have been bubbled with this error. I figured this would come up again, so as to your advice, I checked on these and they have no redlines after the 5\/4 measure. I know you guys say that these mapsets are old, but nonetheless, I checked them after Kuron-kun's mod i'll provide further proof;<\/strong>Mafiamaster's Ranked set.<\/a><\/strong><\/li>shabao_pig's Ranked set.<\/a><\/strong><\/li>LoliSora's Ranked set.<\/a><\/strong><\/li><\/ol>[SB]In general, the lyrics need to be faded in. You don't really need it if you're going to put a flash on TOP of the lyrics, but when they just appear it looks bad IMO.00:31:879 - sb3.png comes in without a fadein. While this is sort of OK, I think it would be better if you fade in for 1\/4th or 1\/8th of a beat. It may help to fade in the font effect as well using tweening 2.00:37:966 - sb4.png really needs a fadein. It also fades out before the lyrics are over.00:45:793 - needs fadein, IMO it needs to move slower and fade out after the next lyrics have begun at 00:52:749 - 00:52:749 - needs fadein 00:59:706 - I like that you're going to fade this out a bit, but you've over exaggerated the effect. Make the scale go down to ~90% then back up to 100%, fade go down to 80% then back to 100%, then repeat 2x and fade out\/scale down like normal on the last one.01:01:227 - see sb3.png. It would help to fade in the font effect as well. Consider using tweening 2.01:26:227 - you fade out before the lyrics are finished.<\/blockquote>I'll fix up the SB, I should've doubled checked it. Thanks~!<\/strong><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n ziin<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,632 posts\n <\/a>\n <\/div>\n\n \n ed January 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n ziin<\/a>\n\n \n 2015-06-15T22:06:07+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n No KD for this, as it's a continuation of the previous.[general]remove extra OSB filesWidescreen is fine. Video is 4:3 with letterbox, no big deal. With widescreen turned on, it means I get to see the video zoomed in.Audio file is very poor quality. You need a new one with a higher actual bitrate. This one is clearly ~96 kbps. I recommend LoliSora's or Shabadagadingdong's version, and better yet, you can just copy the offsets from there! (this is unrankable btw, so you have to fix it<\/a>).[timing]I'm surprised this wasn't fixed then, but this was before most people used proper timing. A tad bit disappointed they got ranked in that state. Anyway, I guarantee it won't get ranked unless you put in that red timing section. If you really want to contest that, ask a QAT first and state that \"this QAT said it was fine\". It's not going to hurt anything to fix the metronome, and a major reason for fixing it is for nightcore mod. Seriously, try it out and if you still feel like it's a stupid idea, then by all means don't fix it.[additional SB]Make sure when you fade in\/out, you also start moving. Nothing looks worse to me than something fading in without moving, then starting moving after it's fully faded in.[LUNATIC]00:28:401 (1) - you can make this symmetrical00:32:749 (3) - anti-jumps like these are designed to be confusing and you really shouldn't use them even to add difficulty. Perhaps it would be easier to change 00:32:532 (2) - to not be a jump, but that opens more inconsistencies. I just ask that you keep spacing in mind. This sort of mapping is in poor taste and reminiscent of 2007.00:40:575 (5,6,7) - seriously spacing00:44:053 (1,2,3,4,5,6,7,8) - spacing00:57:966 (1) - this slider end doesn't have anything relevant in the music here, so you should use a softer hitsound on the slider ends or map it properly according to the music01:03:184 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - just going to reiterate what others said before, this stream doesn't actually exist in the music.01:19:488 (2) - add a third point to this so it's slightly curved01:25:793 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - doesn't exist in music[EXHAUST]What's up with the stack leniency? LUNATIC is 7, this is 2?00:31:010 (1,2,3,4,5) - I feel like you can make this curve a little bit smoother00:55:358 (6,7,1) - this erratic spacing drive me crazy man00:57:966 (1,2,3,4,1,2,3,4) - I couldn't sightread this because it wasn't in the music. At all. Map it properly or do something with the sounds to accentuate that there's literally nothing in the music to this.01:24:923 (8,9,1) - spacing[ADVANCED]00:57:966 (1,2,3) - stacks play havoc with spacing, especially when you use such a low physical spacing. Higher values aren't a problem, but be extra careful when the circles overlap. It wouldn't be a bad thing to make (1) 1\/4th shorter.01:15:358 (1,2,3) - spacing01:18:836 (1,2,3) - spacing01:25:358 (5) - spacing[BASIC]00:14:923 (2) - spacing. Be careful of what inherited timing sections do. Actually, why is there a SV change here in the first place? There are no sliders!01:13:619 (3) - extend this slider out to white tick. Red tick doesn't fit with the music, and it's easy.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Crimmi<\/a>\n\n \n \n \n 171o6i