{"content":"\n \n \n <\/a>\n <\/div>\n \n \n Archangel Tirael<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 479 posts\n <\/a>\n <\/div>\n\n \n ed January 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Archangel Tirael<\/a>\n\n \n 2012-10-08T08:03:18+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Now you can use Ctrl + +\/- for changing speed, but it requires restarting beatmap and this very uncomfortable. I want use F3 and F4 for changing falling speed such as DMTR (DJMAX: Trilogy).<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Harappy<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 11 posts\n <\/a>\n <\/div>\n\n \n ed October 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Harappy<\/a>\n\n \n 2012-10-09T11:51:44+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I'm thinking more of having a set speed for maps (the bpm?), with mods to change the falling speed, instead of having each player playing with their own speed. This will work for all players during multiplayer as well.Not sure how score multiplier for this would work since really slow speeds can sometimes spell disaster just like crazy fast speeds.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n orangespanky<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 11 posts\n <\/a>\n <\/div>\n\n \n ed June 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n orangespanky<\/a>\n\n \n 2012-10-09T20:44:27+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Please let this happen! I realize that scroll speed is a very important part of many rhythm games, And certain songs ( WHOS AFRAID OF THE BIG BLACK!? ) Are BASED on scroll speed. But never has a O2Jam DJMax style game have this option, and frankly, there is no Valid reason against it. Any O2Jam players will the frustration of getting an entire room to agree on scroll speed.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Parog<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 20 posts\n <\/a>\n <\/div>\n\n \n ed February 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Parog<\/a>\n\n \n 2012-10-10T05:36:21+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Harappy wrote:<\/h4>It would be nice if we can choose how fast notes fall from the top in osu!mania (0.5x, 1.0x, 1.5x, 2.0x, 3.0x etc.), which is implemented in many other similar games.Please note that this is not Half-Time or Double-Time as the speed of the song does not change, only the speed of the falling notes.<\/blockquote>This is already in your osu!NAME.ini file under \"ManiaSpeed = X\" It's 7 by default.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Harappy<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 11 posts\n <\/a>\n <\/div>\n\n \n ed October 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Harappy<\/a>\n\n \n 2012-10-10T23:24:17+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Parog wrote:<\/h4>This is already in your osu!NAME.ini file under \"ManiaSpeed = X\" It's 7 by default.<\/blockquote>Sorry to say, Parog, but it doesn't matter to me what number it's there when I'm playing (it can be -10 for all I care). I'm going to restate my point for those who don't get what I'm trying to say. Like what haha5957<\/a> said, (post here http:\/\/osu-ppy-sh.tvgratuite.org\/forum\/t\/100804<\/a>)haha5957 wrote:<\/h4>Currently we adjust our speed with ctrl +\/-, but it's kinda annoying because we have to retry the map just to find the accurate scrolling speed for us. more importantly, in multiplayer, It even bothers more.I had to fail first 2% of the map just to adjust my scrolling speed everytime (in certain BPM range it's fine but when we jump to like 96 => 296.. yeah.It's different from AR; since we are already allowed to adjust the scrolling speed. I think it would be better if we just had some kind of \"absolute\" scrolling speed, and lets us adjust x1.5 x2.0 or whatever it might be, rather then current system where scrolling speed depends on song's BPM.<\/blockquote>It's great that we have a fine-tuning speed system now, but having to decide between speeds of 7, 8 or 9 isn't the easiest of things to do when you're trying to play the map. This will happen (and is happening now I believe) because the 'optimal' speed for each map is different. That's why I think we should still have a basic scroll-speed-multiplier kind of system just to simplify things if nothing else.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n ryza<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 679 posts\n <\/a>\n <\/div>\n\n \n ed October 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n ryza<\/a>\n\n \n 2012-10-11T00:34:28+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Speed is based off of BPM. You can look at the BPM before playing, and decide which speed to use. I don't think it's really that difficult.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n DFLT<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 53 posts\n <\/a>\n <\/div>\n\n \n ed March 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n DFLT<\/a>\n\n \n 2012-10-12T09:04:16+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n It's easier to \"ok I like playing around 400bpm\" and putting it on x2.25 when the song's bpm is about 180, instead of having to \"oh yea, I need to use speed 9 around 180bpm\". Being able to freely do the math at any point makes it so you dont have to what speed modifier numbers you like for certain bpms, so more along the lines of renaming the speed modifiers would be nice. Also adding bpm info during multiplayer would help a lot since it sucks when you lose because you can't always clearly determine what speed would work best for you until the song starts.Edit: Also Cmods would be pretty sweet, c=constant. As in if you set it to c400 the notes will constantly fall at the rate of 400bpm at a x1 multiplier. Of course the point where this becomes unfair is when songs have multiple bpms, in which case you are pretty much cheating the difficulty, so it would have to be a mod that makes your score unranked.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Harappy<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 11 posts\n <\/a>\n <\/div>\n\n \n ed October 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Harappy<\/a>\n\n \n 2012-10-18T06:05:54+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Cmod sounds great for practicing maps<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Archangel Tirael<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 479 posts\n <\/a>\n <\/div>\n\n \n ed January 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Archangel Tirael<\/a>\n\n \n 2012-10-18T09:29:45+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Lol. Woc, in DMTR F3 DECREASES speed, F4- INCREASE. I think that Woc must try DMTR, because imo he misunderstand us ideas and requests.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n haha5957<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,433 posts\n <\/a>\n <\/div>\n\n \n ed July 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n haha5957<\/a>\n\n \n 2012-10-18T09:41:20+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n DFLT wrote:<\/h4>Edit: Also Cmods would be pretty sweet, c=constant. As in if you set it to c400 the notes will constantly fall at the rate of 400bpm at a x1 multiplier. Of course the point where this becomes unfair is when songs have multiple bpms, in which case you are pretty much cheating the difficulty, so it would have to be a mod that makes your score unranked.<\/blockquote>Can I laugh? if the map has accelerating part, you already can just hotkey your Ctrl -\/+ and adjust it for that part. how is having C400 differs from having 200 bpm with *2 speed? Accelerating part actually mattered in O2Jam because it was not possible to adjust scrolling speed during the game but not in this game.If sudden decrease and Increase is what you mean by, it still shouldn't be a major problem we can just simply accelerate or slow it down according to starting bpm.]Silynn wrote:<\/h4>Speed is based off of BPM. You can look at the BPM before playing, and decide which speed to use. I don't think it's really that difficult.<\/blockquote>Ok. good if you don't have any hard time doing that. So then, Any reason why this shouldn't get implemented?<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Tanomoshii Nekojou<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 503 posts\n <\/a>\n <\/div>\n\n \n ed November 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Tanomoshii Nekojou<\/a>\n\n \n 2012-10-18T10:41:48+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I understand what Harappy says...GREAT IDEA!!! haha... just like what o2jam\/o2mania's feature..... <\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Archangel Tirael<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 479 posts\n <\/a>\n <\/div>\n\n \n ed January 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Archangel Tirael<\/a>\n\n \n 2012-10-18T11:21:27+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n 33v5b