{"content":"\n \n \n <\/a>\n <\/div>\n \n \n bwross<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 265 posts\n <\/a>\n <\/div>\n\n \n ed December 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n bwross<\/a>\n\n \n 2012-10-09T05:46:30+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n lildragon555 wrote:<\/h4>I wish there was an option to change HI-Speed like in Beatmania...My eyes hurt after awhile...<\/blockquote>You can change the speed with ctrl-+\/- (technically, it's ctrl + whatever you use to adjust offset (in case you've changed those in the options from +\/-)).<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Yuriii_old<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 27 posts\n <\/a>\n <\/div>\n\n \n ed July 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Yuriii_old<\/a>\n\n \n 2012-10-09T07:22:42+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n good! yay <\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Awesomez53<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 15 posts\n <\/a>\n <\/div>\n\n \n ed July 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Awesomez53<\/a>\n\n \n 2012-10-09T08:09:18+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I have a try on itIts fun but difficult<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n LegoLink<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 13 posts\n <\/a>\n <\/div>\n\n \n ed February 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n LegoLink<\/a>\n\n \n 2012-10-09T08:36:26+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Will you eventually add keyboard in the future? <\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n scsc62602<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2 posts\n <\/a>\n <\/div>\n\n \n ed November 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n scsc62602<\/a>\n\n \n 2012-10-09T09:59:06+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n \u597d\u96e3\u5594= =<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n MakuKun_old<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 10 posts\n <\/a>\n <\/div>\n\n \n ed April 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n MakuKun_old<\/a>\n\n \n 2012-10-09T10:14:22+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I tried out osu!mania yesterday and I really liked this new game mode.^^I hope there will be a osu!mania skin with piano\/synth sounds when it gets finalized. Or at least someone who can make one. <\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n lepidopodus<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,548 posts\n <\/a>\n <\/div>\n\n \n ed November 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n lepidopodus<\/a>\n\n \n 2012-10-09T10:54:58+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Ahhh current osu hitsound system is only good for percussion sounds. Tried to mapping osu mania map with various hitsounds other than percussions, like guitar sound or piano sound or something(of course since I'm no professional in music, so my samplings are really crappy, lol. I just wanna test something technical.), and the result was quite painful. At least it would hane been much better if setting hitsound-set for each note was woking properly, but unfortunately whenever I used that too much, it got break in testplay in gameplay. Also there were some irritating bugs in osu mania editor...Well but if we play osu mania with proper maps, the gameplay itself is pretty fine, I guess.<\/div>\n <\/div>\n <\/div>\n\n \n \n Self-claimed Taiko mapping master. I was CAT once, but kicked out due to laziness. me thought forum-PM if you need me.Sometimes I cannot mod\/map in time since I'm lazy<\/del> busy. Sorry about that.--> Some Taiko maps<\/a> <--<\/strong>Twitter: @lepidopodus \/ @lepidopodus_2nd<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n RBRat3<\/a>\n\n \n osu!painter\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 762 posts\n <\/a>\n <\/div>\n\n \n ed April 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n RBRat3<\/a>\n\n \n 2012-10-09T10:59:37+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Well its going to be a rarity for mass hitsound sets to be used in mania properly unless someone has the master for a song to pull out instrument sections for it to be played off in mania anyways or if someone here produces music and maps :SBut in reality I believe Djmax and EZ2on use 2 tracks where whats played is nonexistant on one track while whats suppose to be played is on an instrument track so whats actually happening is the sounds are seek indexed and played off of the instrument track when the button is pressed so I don't think its just a bunch of samples for the sake of simplicity but its just a guess.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Rey-volution<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,342 posts\n <\/a>\n <\/div>\n\n \n ed June 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Rey-volution<\/a>\n\n \n 2012-10-09T13:00:35+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I see some problem here<\/span>SPOILER<\/a><\/div><\/div>Why I use HD and not reach 100% the rank score is X not SH? is a bug or not?<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a><\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Jisagi<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2 posts\n <\/a>\n <\/div>\n\n \n ed July 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Jisagi<\/a>\n\n \n 2012-10-09T13:57:33+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I think, but don't know exactly, if it's possible to change the icons of the 4k, 5k, 6k, ... mods in osumanie. I like to create my own one.Does anyone know the name, my files should have to owerwrite the existing icon designs?Something like \"selection-mod*******\".@ the Update: Like it. Looks good!!<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Ate7Ex<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1 post\n <\/a>\n <\/div>\n\n \n ed December 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Ate7Ex<\/a>\n\n \n 2012-10-09T14:11:01+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n peppy wrote:<\/h4>This is a big release not only because it has a new game mode, but because it brings in a lot of changes which may have been lost over the last two years, and makes further changes a breeze to make in comparison (if you want to know more about this, I explain it briefly here<\/a>). But who am I kidding, you all want to try osu!mania, and now you can! A huge shout-out to woc2006<\/a> for implementing this game mode so well.Keep in mind osu!mania is not yet finalised, and may still have bugs an.d issues which need to be resolved. You can post any issues you have to Technical <\/a> (please start the thread subject with [osu!mania]).<\/span> 1974b