{"content":"\n \n \n <\/a>\n <\/div>\n \n \n HappyRocket88<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,322 posts\n <\/a>\n <\/div>\n\n \n ed May 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n HappyRocket88<\/a>\n\n \n 2016-01-17T03:09:56+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Placeholder.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n HappyRocket88<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,322 posts\n <\/a>\n <\/div>\n\n \n ed May 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n HappyRocket88<\/a>\n\n \n 2016-01-17T22:01:33+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n ouranhshc wrote:<\/h4>Okay~. I'll wait a 2-3 more days to see if happy posts a mod.<\/blockquote>[General] I'm quite unsure about the way the names of difficulties. What would be the difference between Normal<\/strong> and Standard<\/strong>? If this is a beatmania mapset, it would be better if you could rename the diffs in this way to have more sense and avoid the misleading diff name : Beginner<\/span><\/li> Normal<\/span><\/li> Hyper<\/span><\/li> Another<\/span><\/li> Black Another<\/span><\/li><\/ol>In addition, I highly suggest to add a slider-slider.wav or a soft-slidertick.wav with blank files to avoid the noisy sound of the current ones over these kind of sliders 00:00:408 (1) - 00:05:597 (1) of the normal, where the sliderticks sound way off and make a terrible sound in the music of the background. [Normal] There are several inconsistencies in the spacing on some objects.<\/strong> Over lower difficulties, it's way reasonable when the spacing is consistent among all the objects because in this way newbies players won't find it too hard to follow the 1\/1 beats over the map. Consider fix these ones attached in the following box, the should go around in a range of 0.75 ~ 0.85:<\/span><\/a> 00:04:948 (4,5) <\/li> 00:21:813 (2,1) <\/li> 00:22:462 (1,2) <\/li> 00:47:759 (2,3) <\/li> 01:05:272 (4,5) <\/li> 01:04:299 (2,1) <\/li> 01:11:759 (2,3) <\/li> 01:13:056 (9,10) <\/li> 01:17:597 (2,1) <\/li> 01:20:191 (2,1) <\/li> 01:20:840 (1,2) <\/li> 01:46:786 (1,2) <\/li> 01:47:435 (2,3) <\/li> 01:48:083 (3,1) <\/li> 02:01:705 (2,3) <\/li><\/ol><\/div><\/div><\/li> 00:08:191 (1) The NC over this object doesn't make much sense on how you started placing the NC at the beginning<\/strong>. It would be better if you remove it<\/u> to keep consistency in the way you managed the New Combo. Hence players would find the patterning more intuitively if you don't place short or long combos in this easy. Consider applying the same in the following cases<\/span><\/a> 00:15:975 (1) <\/li> 00:22:462 (1) <\/li> 00:39:326 (3,1) Swap NC here.<\/li> 00:51:002 (1) <\/li> 01:13:056 (3) NC <\/li> 01:16:948 (1) Remove NC.<\/li> 01:19:543 (1) <\/li> 01:36:732 (2) NC and remove NC here 01:37:705 (1) <\/li> 01:45:489 (1) Remove NC<\/li> 01:46:786 (1) <\/li> 01:52:624 (1) Remove NC and add NC here 01:53:272 (2)<\/li> 01:54:570 (1) Remove NC<\/li> 01:57:164 (1) Remove NC<\/li><\/ol><\/div><\/div><\/li> 00:48:407 (3) Add a whistle on the slider-reverse to keep consistency in the whistles you used in this part.<\/li> 00:51:002 (1,2,3,4) The amount of circles is rather high in comparison with the long sliders you managed just before.<\/strong> It would be better if you changed those circles to two 1\/1 sliders as you did in the previous patterns to reduce the density of clicks. Consider applying the same here 01:15:651 (1,2)<\/li><\/ol>[SMIC's Standard] There are some inconsistencies in the DS of this difficulty.<\/strong> Consider to place them around 0.85 - 0.95 respectively in the following cases <\/span><\/a> 01:05:272 (5,6) - <\/li> 01:09:813 (8,9) - <\/li> 01:25:705 (7,8) - <\/li> 01:39:651 (29,30) - <\/li> 01:40:948 (31,32) - <\/li> 01:49:380 (49,50) - 01:50:678 (50,51)<\/li><\/ol><\/div><\/div><\/li> 00:09:489 (1) Remove NC here and add NC here 00:10:137 (2) to keep consistency in the way you placed NC in the first pattern.<\/li> 00:10:786 (1,1) I doubt there are 750 ms between these two notes. Please, make sure there's enough time to players to recover from the spinner since this diff should be friendly to beginner players too due the difficulty. For more information refer to t\/241019<\/a><\/li> To don't break the consistency on NC-ing, remove NC here 00:31:543 (3) and add NC here 00:32:840 (1) respectively.<\/li> 01:29:921 (1) Remove NC here. Consider doing it the same in these cases 01:37:705 (1) - 01:42:894 (1) - 01:48:083 (1) - <\/li> 01:39:651 (2,3) The flow over this song might be confusing to players due the way the slider-tail 01:39:651 (2) redirects to the next slider.<\/strong> It would make more sense if they were placed in a way to let players follow better the objects intuitively. Like this:<\/span><\/a><\/center><\/div><\/div> Consider arranging this pattern 01:40:299 (3,4) too after fixing the above flow.<\/li> 01:42:245 (2) Ctrl + H, Ctrl + J and Ctrl + G to improve slightly the flow over this pattern.<\/li><\/ol>[Hard]Settings<\/u><\/strong> After testing the map a couple of times, I realize the HP was rather high compared to the fluent pattern you managed in this diff. It would be better if you had it over 5<\/strong> since the patterns don't deserve such as a high HP imo.<\/li><\/ol>Composing<\/u><\/strong> 00:04:299 (1) Remove NC here. There's no need to split the NC up here since having it every two full measures would be more perceptive. Consider doing the same here 00:09:489 (1) - 00:30:245 (1) - <\/li> 00:23:435 (5,1) This stack was way confusing because if players aren't aware of the rhythm<\/strong>, they might probably click (5) faster due the way you placed objects starting on the red tick just before. Consider unstack them for a better readability.<\/li> 00:26:353 (1) Remove NC here and add NC here 00:27:651 (6) to keep consistency with the way you managed NC at the first place.<\/li> 00:26:353 (1,2,3,4,5,6,7,8,9) This pattern was way confusing because it's not clear what it was following here. <\/strong>Sometimes it followed the drum like here 00:27:003 (3,4) or here 00:28:299 (8,9), but later it changed suddenly to follow the piano waves like here 00:27:489 (5,6) or here 00:28:137 (7,8) which ending making an clutter rhythm here. It would be better if you tried to follow only one instrument to give players the opportunity to orientate the clicks in a more catchy way. Like this:<\/span><\/a><\/center><\/div><\/div><\/li> 01:14:353 (1,2) Ctrl + H here to give a symmetric pattern with the last 01:13:056 (1,2) pattern.<\/li> 01:37:867 (2,1) Honestly, this was the weirdest transition that this segment has because of the almost 1 seconds without clicking something<\/strong>. It would be better if you place some notes here to keep following the intensity of this part since it would be more intuitive to players know the patterning continue without breaks.<\/li> 01:40:948 (3) This slider-tail should be snapped to 01:41:191 as well as you did in the previous 3\/4 sliders since the intensity is the same, i don't see the need of making something different. Consider applying the same here 01:43:543 (3) <\/li><\/ol><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n ouranhshc<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,338 posts\n <\/a>\n <\/div>\n\n \n ed July 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n ouranhshc<\/a>\n\n \n 2016-01-18T01:31:16+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n HappyRocket88 wrote:<\/h4>ouranhshc wrote:<\/h4>Okay~. I'll wait a 2-3 more days to see if happy posts a mod.<\/blockquote>[General] I'm quite unsure about the way the names of difficulties. What would be the difference between Normal<\/strong> and Standard<\/strong>? If this is a beatmania mapset, it would be better if you could rename the diffs in this way to have more sense and avoid the misleading diff name : Beginner<\/span><\/li> Normal<\/span><\/li> Hyper<\/span><\/li> Another<\/span><\/li> Black Another<\/span><\/li><\/ol>In addition, I highly suggest to add a slider-slider.wav or a soft-slidertick.wav with blank files to avoid the noisy sound of the current ones over these kind of sliders 00:00:408 (1) - 00:05:597 (1) of the normal, where the sliderticks sound way off and make a terrible sound in the music of the background. changed<\/span>[Normal] There are several inconsistencies in the spacing on some objects.<\/strong> Over lower difficulties, it's way reasonable when the spacing is consistent among all the objects because in this way newbies players won't find it too hard to follow the 1\/1 beats over the map. Consider fix these ones attached in the following box, the should go around in a range of 0.75 ~ 0.85:<\/span><\/a> 00:04:948 (4,5) no change<\/span><\/li> 00:21:813 (2,1) adjusted<\/span><\/li> 00:22:462 (1,2) adjusted<\/span><\/li> 00:47:759 (2,3) no change<\/span><\/li> 01:05:272 (4,5) I don't know what this is referring to<\/span><\/li> 01:04:299 (2,1) changed pattern <\/span><\/li> 01:11:759 (2,3) no change<\/span><\/li> 01:13:056 (9,10) ?<\/span><\/li> 01:17:597 (2,1) no change<\/span><\/li> 01:20:191 (2,1) no change<\/span><\/li> 01:20:840 (1,2) adjusted slightly<\/span><\/li> 01:46:786 (1,2) no change<\/span><\/li> 01:47:435 (2,3) no change<\/span><\/li> 01:48:083 (3,1) no change<\/span><\/li> 02:01:705 (2,3) no change<\/span><\/li><\/ol><\/div><\/div>For the distance snap stuff, most of it is actually pretty trivial. <\/li> 00:08:191 (1) The NC over this object doesn't make much sense on how you started placing the NC at the beginning<\/strong>. It would be better if you remove it<\/u> to keep consistency in the way you managed the New Combo. Hence players would find the patterning more intuitively if you don't place short or long combos in this easy. Consider applying the same in the following cases<\/span><\/a> 00:15:975 (1) <\/li> 00:22:462 (1) changed<\/span><\/li> 00:39:326 (3,1) Swap NC here. changed<\/span><\/li> 00:51:002 (1) changed<\/span><\/li> 01:13:056 (3) NC no changed<\/span><\/li> 01:16:948 (1) Remove NC. changed<\/span><\/li> 01:19:543 (1) changed<\/span><\/li> 01:36:732 (2) NC and remove NC here 01:37:705 (1) changed<\/span><\/li> 01:45:489 (1) Remove NCchanged<\/span><\/li> 01:46:786 (1) changed<\/span><\/li> 01:52:624 (1) Remove NC and add NC here 01:53:272 (2)changed<\/span><\/li> 01:54:570 (1) Remove NC changed<\/span><\/li> 01:57:164 (1) Remove NC changed<\/span><\/li><\/ol><\/div><\/div><\/li> 00:48:407 (3) Add a whistle on the slider-reverse to keep consistency in the whistles you used in this part.<\/li> 00:51:002 (1,2,3,4) The amount of circles is rather high in comparison with the long sliders you managed just before.<\/strong> It would be better if you changed those circles to two 1\/1 sliders as you did in the previous patterns to reduce the density of clicks. Consider applying the same here 01:15:651 (1,2)no change<\/span><\/li><\/ol>[SMIC's Standard] There are some inconsistencies in the DS of this difficulty.<\/strong> Consider to place them around 0.85 - 0.95 respectively in the following cases <\/span><\/a> 01:05:272 (5,6) - no change<\/span><\/li> 01:09:813 (8,9) - adjusted<\/span><\/li> 01:25:705 (7,8) - no change, because the only place to start a slider would be the upper right corner. In addition this slider is far enough away to not be confusing<\/span><\/li> 01:39:651 (29,30) - adjusted<\/span><\/li> 01:40:948 (31,32) - adjusted<\/span><\/li> 01:49:380 (49,50) - no change because technically there isn't any place you could put the circle for it to be distance snap. In addition, as you can see it was flipped for symmetry.<\/span>01:50:678 (50,51)<\/li><\/ol><\/div><\/div><\/li> 00:09:489 (1) Remove NC here and add NC here 00:10:137 (2) to keep consistency in the way you placed NC in the first pattern.changed<\/span><\/li> 00:10:786 (1,1) I doubt there are 750 ms between these two notes. Please, make sure there's enough time to players to recover from the spinner since this diff should be friendly to beginner players too due the difficulty. For more information refer to t\/241019<\/a> changed<\/span><\/li> To don't break the consistency on NC-ing, remove NC here 00:31:543 (3) and add NC here 00:32:840 (1) respectively. I disagree here because (1) is mapped to something different. So why should it be apart of the same combo as (3)<\/span><\/li> 01:29:921 (1) Remove NC here. Consider doing it the same in these cases 01:37:705 (1) - 01:42:894 (1) - 01:48:083 (1) - <\/li> 01:39:651 (2,3) The flow over this song might be confusing to players due the way the slider-tail 01:39:651 (2) redirects to the next slider.<\/strong> It would make more sense if they were placed in a way to let players follow better the objects intuitively. Like this:<\/span><\/a> 1x2c5j