{"content":"\n \n \n <\/a>\n <\/div>\n \n \n Exa<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 446 posts\n <\/a>\n <\/div>\n\n \n ed January 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Exa<\/a>\n\n \n 2016-01-14T12:48:52+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n ouranhshc wrote:<\/h4>I explained it. So why continue to talk about it and the \"experienced mapper\"<\/blockquote>Ugh ok can you just reply to the mods?<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n ouranhshc<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,338 posts\n <\/a>\n <\/div>\n\n \n ed July 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n ouranhshc<\/a>\n\n \n 2016-01-14T12:51:28+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Exa wrote:<\/h4>ouranhshc wrote:<\/h4>I explained it. So why continue to talk about it and the \"experienced mapper\"<\/blockquote>Ugh ok can you just reply to the mods?<\/blockquote>and you can stop posting<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Nerova Riuz GX<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,413 posts\n <\/a>\n <\/div>\n\n \n ed April 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Nerova Riuz GX<\/a>\n\n \n 2016-01-14T14:59:38+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n OK time to try stopping the terrible fight between \"after-2015\" and \"before-2013\"<\/del>Exa wrote:<\/h4>Sorry to barge in but:00:25:948 - There is no noticeable sound here! (I am pretty sure there is no sound at all).00:27:407 - Nor here.00:27:570 - Nor here.00:29:516 - Nor here and nor in many other cases where you've placed 1\/4 notes just to end up with streams or more interesting rhythms.Then there are other stuff in the Another<\/strong> difficulty that really make me sad to see a bubble here:00:31:705 (2) - Started this slider on a red tick and ended up not representing the huge beat on the white tick with an impactful enough object!00:32:191 (4) - You've had the same result with other rhythms as well.follow the drums all along is not always the \"right way\" to deal with a song like this because this is based on \"really near to trance style\" song, and placing slider heads on drums is not a \"rule\" as well. let's take an example, Nekomata Master - Far east nightbird (kors k Remix)<\/a><\/strong> . in RLC's Extra<\/strong>, 00:23:148 (2,2,2,2) - those sliders' end are on drums, which are all \"huge beats\" as you said before, and you still can't say it's totally wrong, because those things are all representing other beats, not the drums. i believe this has already proved that sliders can be placed in a different way when you're going to represent different things, so in this case he's representing the piano sounds. i can't see any problems here.<\/span>00:43:380 (1) - What stoped you from making stream instead of a 1\/1 slider which STARTS and ENDS on red ticks, not mapping the white tick in the middle. \"I just want to give the player a break\" ~ Then use 1\/4 sliders or even reverse ones but for the sake of consistency please map these sounds.obviously there are some loud cymbal here and he's going to follow them. take another example, Suzaku - Anisakis -somatic mutation type \"Forza\"-<\/a><\/strong> , which is the same song but mapped by Chewin. in Another<\/strong> diff, he did use a long slider on 00:43:543 (2) - to go with the long loud cymbal sound. though they have the same length but placed on different places, in ouran's map 00:43:380 (1) - can still be considered following the cymbal. yeah i don't think this long slider has any problem as well, 00:43:867 (2,3,4) - and those objects did make a bridge to connect the context between slow and fast objects.<\/span>01:03:975 (3,4,5) - Instead of denying movement from the player on these beats (which is something you didn't do before) why not just stack 4 with 2 and 5 with one, resulting is clicking the same sounds on the same place with the same spacing. It makes sense and also creates a nice reverse movement-providing pattern.if i were him i'll reject this one as well. why we can't stack circles when we're going to make something slow? both two ways are acceptable, i believe it's more like a personal preference.<\/span>01:11:326 - This is way too prominent to not be mapped! And given that this is supposed to be the hardest diff in the set, it's best to represent every sound possible that couldn't be considered \"overmapping\" just like in this case!01:12:624 - Same goes for this.01:13:921 - And this and so on and so forth. Using notes here should be the best way to go about it since they are simpler than sliders (which you use afterwards) and require less time and effort to be completed.01:10:029 -Please don't deny what I suggested above by stating \"I didn't do anything here so I didn't do anything on the other ones!\". There is no beat here provided by the song you are mapping but there is on the other instances!personally i'll agree with these things because those beats are pretty clear, and also without those circles will make the hold a little bit hard to catch in sight reading.<\/span>01:34:462 (1,1,1) - I don't get why you lower spacing on clearly stronger beats. \"Changing direction too suddenly so I am bringing the sound out anyway\" is not an excuse since I (and probably 99% of the people who play std) find sharp edges easier to play. Sadly due to the mapping area restricting me I can not think of an alternative. Also if you really decide to change it, try gradually increasing the spacing by about 1.1 of every pattern of 4 notes (your squares in this case) since the song's tension also gradually increases.short distance can be used on emphasizing too, like stacked notes. using bigger jumps for emphasizing is COMMON, but not ALWAYS should be done like that. if you need some examples, here: A.SAKA - Nanatsu Issenzakura<\/a><\/strong>, Whirl<\/strong> diff , 00:00:175 (1,1) - 01:23:198 (1,2,3,4) - Function Phantom - Algebra<\/a><\/strong>, Incomputable<\/strong> diff, 02:49:556 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - , short distance for emphasizing.<\/span>01:51:651 (9,1) - And you've done completely nothing to bring out the hardcore bass kicks with these notes but instead you kept steady, low spacing. It would be half-ok if the spacing was overall large but I see why you can't do that. At any rate, you should figure a way to bring out these sounds as they objectively stand out the most.uhhh is that necessary<\/span>01:52:624 (3,4) - Could be a much prettier blanket.i believe we all agree that it won't cause any problem if he don't want to fix this.<\/span>01:53:272 (5,7,9,1) - Same goes for these as well. I would really like to know the reason you went with such minimal spacing on so hard bass kicks. The music might overall be calm in the section but looking at things from a more narrow perspective, these beats slowly add up the the heat and should in no case be left misrepresented!same. i don't think there's any issue if he don't place a bigger spacing on that note. the music just leave its first intense part and ready to go into the next one, make them slow won't cause any problem. also, the drums is not represented at the first place.<\/span>02:02:597 - No sound\/beat here! I know I am repeating myself but please give a closer listen at your 1\/4 beats using 25% speed rate!BUT I CAN HEAR THE BEAT, and that sound is also appear in the original iidx game and other ranked maps on the same song.<\/span>That's all I had to say since this mapset (map in particular) caught my attention. Although I didn't check the rest difficulties due to the short time frame that I have in my disposal for modding, I would like to let you know that almost everything stated here is meant to be taken in consideration for the rest of the mapset!Have a nice day <\/blockquote>to make those examples more closer to people's experiences, I took modern maps for my examples.you can find more in old maps around 2011-2013@Exa:most of you said are all common, but not \"should be done in this way\", and the hardest diff is not \"represent everything as possible as you can\".look at handsome's maps, did he map everything as possible as he can? obviously not, but they are still good.the spread is fine, and those objects have their own specified structure. that's it.oh and you should better correct some of your wording on mods because they did make lots of<\/span> people mad.@ouran:maps nowadays have lots of varieties and can be expressed in many different ways, but people does not always have the same thoughts as you have.so a proper, reliable reply to mod is needed, to explain why you did these things on your map.yes, i did explain my thoughts on the mod, but it's not the last decision from the mapper.please we do have different view on maps so please just \"suggest\/explain\" your view and calm down<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Exa<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 446 posts\n <\/a>\n <\/div>\n\n \n ed January 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Exa<\/a>\n\n \n 2016-01-14T17:17:40+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Nerova Riuz GX wrote:<\/h4>*Insert huge quote here*<\/blockquote>I am really glad to see Nerova taking his time to reply, even though it's not his map.Just to be crystal clear, my mod was merely an attempt to suggest better \"ways\" of going about things that I saw \"misrepresented\" in my eyes. I never intended to \"force\" the mapper to change anything. Only thing that I asked (and should be common sense) was for him to properly reply to my mod, explaining why he didn't change stuff. I got some \"ntys\" instead though, oh well.I also ire the fact that you used valid examples of other maps to make your points. Although I could just give you the classic \"Do not use previously ranked maps to justify your actions\" but I find this unnecessary since you actually bring up thoughtful things.I find nothing wrong with how I use the English language to make my mods and nor should anyone who has an average understanding of it. (I could say stuff in a simpler fashion, I don't know..) Also yeah, there is indeed a beat on 02:02:597 - so sorry, my bad here.ouranhshc wrote:<\/h4>00:25:948 - There is no noticeable sound here! (I am pretty sure there is no sound at all).00:27:407 - Nor here.00:27:570 - Nor here.00:29:516 - Nor here and nor in many other cases where you've placed 1\/4 notes just to end up with streams or more interesting rhythms.nty. In addtion, what map doesn't do this.<\/span> Like... Any map that is made to map the song? You *are* mapping a song as far as I am aware of so you should only use what that song provides you with.<\/span><\/blockquote>Again really glad Nero could give proper for my mod, thanks. (It's up to the mapper now, not gonna reply again).<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Mint<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,611 posts\n <\/a>\n <\/div>\n\n \n ed February 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Mint<\/a>\n\n \n 2016-01-15T01:37:34+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Well.I was aware of these so-called \"issues\" prior to iconing the map.I can totally understand where Exa's points come from and I think they do make sense.However, Nerova's explanation has covered most of the stuff I thought too. Also, the doubles in the beginning are there for polarity. Don't forget that 1\/4 can be used to improve playability and emphasis in general.What I find inappropriate \/ unneeded is the bubble pop here.Yes, the mapper didn't reply (properly) to the mod and I don't think that kind of attitude is right either, but have you even checked it yourself Happy?You even say in the post that you are 'still going to mod it' aka 'placeholder' (with placeholder stuff going on recently, it's quite known those things dont work LOL) which in my eyes means you haven't even checked the map yourself. How could you judge this mapset then? Please correct me if I'm wrong, because I really get that impression now >.>If you still need me to icon, you can call me back c:<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n ouranhshc<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,338 posts\n <\/a>\n <\/div>\n\n \n ed July 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n ouranhshc<\/a>\n\n \n 2016-01-15T04:33:18+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Okay~. I'll wait a 2-3 more days to see if happy posts a mod.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Nerova Riuz GX<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,413 posts\n <\/a>\n <\/div>\n\n \n ed April 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Nerova Riuz GX<\/a>\n\n \n 2016-01-15T05:00:29+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Replying to mods is a common sense nowadays, which helps people understand how the map work. If those mods are all well-replied, I believe everything questionable can be solved pretty easily.Somehow I rocket's pop because it does prevent lots of problems that could probably happen in the future.Welp, gl<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n HappyRocket88<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,322 posts\n <\/a>\n <\/div>\n\n \n ed May 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n HappyRocket88<\/a>\n\n \n 2016-01-17T03:09:56+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Placeholder.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n HappyRocket88<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,322 posts\n <\/a>\n <\/div>\n\n \n ed May 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n HappyRocket88<\/a>\n\n \n 2016-01-17T22:01:33+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n ouranhshc wrote:<\/h4>Okay~. I'll wait a 2-3 more days to see if happy posts a mod.<\/blockquote>[General] I'm quite unsure about the way the names of difficulties. What would be the difference between Normal<\/strong> and Standard<\/strong>? If this is a beatmania mapset, it would be better if you could rename the diffs in this way to have more sense and avoid the misleading diff name : Beginner<\/span><\/li> Normal<\/span><\/li> Hyper<\/span><\/li> Another<\/span><\/li> Black Another<\/span><\/li><\/ol>In addition, I highly suggest to add a slider-slider.wav or a soft-slidertick.wav with blank files to avoid the noisy sound of the current ones over these kind of sliders 00:00:408 (1) - 00:05:597 (1) of the normal, where the sliderticks sound way off and make a terrible sound in the music of the background. [Normal] There are several inconsistencies in the spacing on some objects.<\/strong> Over lower difficulties, it's way reasonable when the spacing is consistent among all the objects because in this way newbies players won't find it too hard to follow the 1\/1 beats over the map. Consider fix these ones attached in the following box, the should go around in a range of 0.75 ~ 0.85:<\/span><\/a> 00:04:948 (4,5) <\/li> 00:21:813 (2,1) <\/li> 00:22:462 (1,2) <\/li> 00:47:759 (2,3) <\/li> 01:05:272 (4,5) <\/li> 01:04:299 (2,1) <\/li> 01:11:759 (2,3) <\/li> 01:13:056 (9,10) <\/li> 01:17:597 (2,1) <\/li> 01:20:191 (2,1) <\/li> 01:20:840 (1,2) <\/li> 01:46:786 (1,2) <\/li> 01:47:435 (2,3) <\/li> 01:48:083 (3,1) <\/li> 02:01:705 (2,3) <\/li><\/ol><\/div><\/div><\/li> 00:08:191 (1) The NC over this object doesn't make much sense on how you started placing the NC at the beginning<\/strong>. It would be better if you remove it<\/u> to keep consistency in the way you managed the New Combo. Hence players would find the patterning more intuitively if you don't place short or long combos in this easy. Consider applying the same in the following cases<\/span><\/a> 00:15:975 (1) <\/li> 00:22:462 (1) <\/li> 00:39:326 (3,1) Swap NC here.<\/li> 00:51:002 (1) <\/li> 01:13:056 (3) NC <\/li> 01:16:948 (1) Remove NC.<\/li> 01:19:543 (1) <\/li> 01:36:732 (2) NC and remove NC here 01:37:705 (1) <\/li> 01:45:489 (1) Remove NC<\/li> 01:46:786 (1) <\/li> 01:52:624 (1) Remove NC and add NC here 01:53:272 (2)<\/li> 01:54:570 (1) Remove NC<\/li> 01:57:164 (1) Remove NC<\/li><\/ol><\/div><\/div><\/li> 00:48:407 (3) Add a whistle on the slider-reverse to keep consistency in the whistles you used in this part.<\/li> 00:51:002 (1,2,3,4) The amount of circles is rather high in comparison with the long sliders you managed just before.<\/strong> It would be better if you changed those circles to two 1\/1 sliders as you did in the previous patterns to reduce the density of clicks. Consider applying the same here 01:15:651 (1,2)<\/li><\/ol>[SMIC's Standard] 456v6g